/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.block.storage; import appeng.api.util.AEPartLocation; import appeng.block.AEBaseTileBlock; import appeng.core.localization.PlayerMessages; import appeng.core.sync.GuiBridge; import appeng.tile.storage.TileChest; import appeng.util.Platform; import net.minecraft.block.material.Material; import net.minecraft.block.properties.IProperty; import net.minecraft.block.properties.PropertyEnum; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import net.minecraft.util.BlockRenderLayer; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumHand; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import javax.annotation.Nullable; public class BlockChest extends AEBaseTileBlock { private final static PropertyEnum SLOT_STATE = PropertyEnum.create("slot_state", DriveSlotState.class); public BlockChest() { super(Material.IRON); this.setDefaultState(this.getDefaultState().withProperty(SLOT_STATE, DriveSlotState.EMPTY)); } @Override protected IProperty[] getAEStates() { return new IProperty[]{SLOT_STATE}; } @Override public BlockRenderLayer getBlockLayer() { return BlockRenderLayer.CUTOUT; } @Override public IBlockState getActualState(IBlockState state, IBlockAccess worldIn, BlockPos pos) { DriveSlotState slotState = DriveSlotState.EMPTY; TileChest te = this.getTileEntity(worldIn, pos); if (te != null) { if (te.getCellCount() >= 1) { slotState = DriveSlotState.fromCellStatus(te.getCellStatus(0)); } // Power-state has to be checked separately if (!te.isPowered() && slotState != DriveSlotState.EMPTY) { slotState = DriveSlotState.OFFLINE; } } return super.getActualState(state, worldIn, pos) .withProperty(SLOT_STATE, slotState); } @Override public boolean onActivated(final World w, final BlockPos pos, final EntityPlayer p, final EnumHand hand, final @Nullable ItemStack heldItem, final EnumFacing side, final float hitX, final float hitY, final float hitZ) { final TileChest tg = this.getTileEntity(w, pos); if (tg != null && !p.isSneaking()) { if (Platform.isClient()) { return true; } if (side != tg.getUp()) { Platform.openGUI(p, tg, AEPartLocation.fromFacing(side), GuiBridge.GUI_CHEST); } else { if (!tg.openGui(p)) { p.sendMessage(PlayerMessages.ChestCannotReadStorageCell.get()); } } return true; } return false; } }