/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2017, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.util.inv; import java.util.ArrayList; import javax.annotation.Nonnull; import net.minecraft.item.ItemStack; import net.minecraftforge.items.IItemHandler; import net.minecraftforge.items.wrapper.EmptyHandler; import appeng.util.helpers.ItemHandlerUtil; public class WrapperChainedItemHandler implements IInternalItemHandler { private IItemHandler[] itemHandler; // the handlers private int[] baseIndex; // index-offsets of the different handlers private int slotCount; // number of total slots public WrapperChainedItemHandler( IItemHandler... itemHandler ) { setItemHandlers( itemHandler ); } private void setItemHandlers( IItemHandler[] handlers ) { this.itemHandler = handlers; this.baseIndex = new int[itemHandler.length]; int index = 0; for( int i = 0; i < itemHandler.length; i++ ) { index += itemHandler[i].getSlots(); baseIndex[i] = index; } this.slotCount = index; } // returns the handler index for the slot private int getIndexForSlot( int slot ) { if( slot < 0 ) { return -1; } for( int i = 0; i < baseIndex.length; i++ ) { if( slot - baseIndex[i] < 0 ) { return i; } } return -1; } private IItemHandler getHandlerFromIndex( int index ) { if( index < 0 || index >= itemHandler.length ) { return EmptyHandler.INSTANCE; } return itemHandler[index]; } private int getSlotFromIndex( int slot, int index ) { if( index <= 0 || index >= baseIndex.length ) { return slot; } return slot - baseIndex[index - 1]; } public void cycleOrder() { if( this.itemHandler.length > 1 ) { ArrayList newOrder = new ArrayList<>(); newOrder.add( this.itemHandler[this.itemHandler.length - 1] ); for( int i = 0; i < this.itemHandler.length - 1; ++i ) { newOrder.add( this.itemHandler[i] ); } this.setItemHandlers( newOrder.toArray( new IItemHandler[this.itemHandler.length] ) ); } } @Override public int getSlots() { return slotCount; } @Override @Nonnull public ItemStack getStackInSlot( final int slot ) { int index = getIndexForSlot( slot ); IItemHandler handler = getHandlerFromIndex( index ); int targetSlot = getSlotFromIndex( slot, index ); return handler.getStackInSlot( targetSlot ); } @Override @Nonnull public ItemStack insertItem( final int slot, @Nonnull ItemStack stack, boolean simulate ) { int index = getIndexForSlot( slot ); IItemHandler handler = getHandlerFromIndex( index ); int targetSlot = getSlotFromIndex( slot, index ); return handler.insertItem( targetSlot, stack, simulate ); } @Override @Nonnull public ItemStack extractItem( int slot, int amount, boolean simulate ) { int index = getIndexForSlot( slot ); IItemHandler handler = getHandlerFromIndex( index ); int targetSlot = getSlotFromIndex( slot, index ); return handler.extractItem( targetSlot, amount, simulate ); } @Override public int getSlotLimit( int slot ) { int index = getIndexForSlot( slot ); IItemHandler handler = getHandlerFromIndex( index ); int localSlot = getSlotFromIndex( slot, index ); return handler.getSlotLimit( localSlot ); } @Override public void setStackInSlot( int slot, ItemStack stack ) { int index = getIndexForSlot( slot ); IItemHandler handler = getHandlerFromIndex( index ); int targetSlot = getSlotFromIndex( slot, index ); ItemHandlerUtil.setStackInSlot( handler, targetSlot, stack ); } @Override public boolean isItemValidForSlot( int slot, ItemStack stack ) { int index = getIndexForSlot( slot ); IItemHandler handler = getHandlerFromIndex( index ); int targetSlot = getSlotFromIndex( slot, index ); return ItemHandlerUtil.isItemValidForSlot( handler, targetSlot, stack ); } @Override public void markDirty( int slot ) { int index = getIndexForSlot( slot ); IItemHandler handler = getHandlerFromIndex( index ); int targetSlot = getSlotFromIndex( slot, index ); ItemHandlerUtil.markDirty( handler, targetSlot ); } }