/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.block.networking; import net.minecraft.block.Block; import net.minecraft.block.BlockState; import net.minecraft.item.ItemGroup; import net.minecraft.item.ItemStack; import net.minecraft.nbt.CompoundNBT; import net.minecraft.state.IntegerProperty; import net.minecraft.state.StateContainer; import net.minecraft.util.NonNullList; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.api.distmarker.OnlyIn; import appeng.block.AEBaseTileBlock; import appeng.helpers.AEMaterials; import appeng.tile.networking.EnergyCellTileEntity; public class EnergyCellBlock extends AEBaseTileBlock { public static final IntegerProperty ENERGY_STORAGE = IntegerProperty.create("fullness", 0, 7); public EnergyCellBlock() { super(defaultProps(AEMaterials.GLASS)); } @Override @OnlyIn(Dist.CLIENT) public void fillItemGroup(ItemGroup group, NonNullList itemStacks) { super.fillItemGroup(group, itemStacks); final ItemStack charged = new ItemStack(this, 1); final CompoundNBT tag = charged.getOrCreateTag(); tag.putDouble("internalCurrentPower", this.getMaxPower()); tag.putDouble("internalMaxPower", this.getMaxPower()); itemStacks.add(charged); } public double getMaxPower() { return 200000.0; } @Override protected void fillStateContainer(StateContainer.Builder builder) { super.fillStateContainer(builder); builder.add(ENERGY_STORAGE); } }