/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.client.render.effects; import com.mojang.blaze3d.vertex.IVertexBuilder; import net.minecraft.client.particle.IAnimatedSprite; import net.minecraft.client.particle.IParticleFactory; import net.minecraft.client.particle.IParticleRenderType; import net.minecraft.client.particle.Particle; import net.minecraft.client.particle.SpriteTexturedParticle; import net.minecraft.client.renderer.ActiveRenderInfo; import net.minecraft.util.math.MathHelper; import net.minecraft.world.World; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.api.distmarker.OnlyIn; @OnlyIn(Dist.CLIENT) public class EnergyFx extends SpriteTexturedParticle { private final int startBlkX; private final int startBlkY; private final int startBlkZ; public EnergyFx(final World par1World, final double par2, final double par4, final double par6, final IAnimatedSprite sprite) { super(par1World, par2, par4, par6); this.particleGravity = 0; this.particleBlue = 1; this.particleGreen = 1; this.particleRed = 1; this.particleAlpha = 1.4f; this.particleScale = 3.5f; this.selectSpriteRandomly(sprite); this.startBlkX = MathHelper.floor(this.posX); this.startBlkY = MathHelper.floor(this.posY); this.startBlkZ = MathHelper.floor(this.posZ); } @Override public IParticleRenderType getRenderType() { return IParticleRenderType.PARTICLE_SHEET_TRANSLUCENT; } @Override public float getScale(float scaleFactor) { return 0.1f * this.particleScale; } @Override public void renderParticle(IVertexBuilder buffer, ActiveRenderInfo renderInfo, float partialTicks) { float x = (float) (this.prevPosX + (this.posX - this.prevPosX) * partialTicks); float y = (float) (this.prevPosY + (this.posY - this.prevPosY) * partialTicks); float z = (float) (this.prevPosZ + (this.posZ - this.prevPosZ) * partialTicks); final int blkX = MathHelper.floor(x); final int blkY = MathHelper.floor(y); final int blkZ = MathHelper.floor(z); if (blkX == this.startBlkX && blkY == this.startBlkY && blkZ == this.startBlkZ) { super.renderParticle(buffer, renderInfo, partialTicks); } } @Override public void tick() { super.tick(); this.onGround = false; this.particleScale *= 0.89f; this.particleAlpha *= 0.89f; } public void setMotionX(float motionX) { this.motionX = motionX; } public void setMotionY(float motionY) { this.motionY = motionY; } public void setMotionZ(float motionZ) { this.motionZ = motionZ; } @OnlyIn(Dist.CLIENT) public static class Factory implements IParticleFactory { private final IAnimatedSprite spriteSet; public Factory(IAnimatedSprite spriteSet) { this.spriteSet = spriteSet; } @Override public Particle makeParticle(EnergyParticleData data, World worldIn, double x, double y, double z, double xSpeed, double ySpeed, double zSpeed) { EnergyFx result = new EnergyFx(worldIn, x, y, z, spriteSet); result.setMotionX((float) xSpeed); result.setMotionY((float) ySpeed); result.setMotionZ((float) zSpeed); if (data.forItem) { result.posX += -0.2 * data.direction.xOffset; result.posY += -0.2 * data.direction.yOffset; result.posZ += -0.2 * data.direction.zOffset; result.particleScale *= 0.8f; } return result; } } }