/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.client.render.effects; import java.util.Random; import net.minecraft.world.World; public class LightningArcFX extends LightningFX { private static final Random RANDOM_GENERATOR = new Random(); final double rx; final double ry; final double rz; public LightningArcFX( World w, double x, double y, double z, double ex, double ey, double ez, double r, double g, double b ) { super( w, x, y, z, r, g, b, 6 ); this.noClip = true; this.rx = ex - x; this.ry = ey - y; this.rz = ez - z; this.regen(); } @Override protected void regen() { double i = 1.0 / ( this.steps - 1 ); double lastDirectionX = this.rx * i; double lastDirectionY = this.ry * i; double lastDirectionZ = this.rz * i; double len = Math.sqrt( lastDirectionX * lastDirectionX + lastDirectionY * lastDirectionY + lastDirectionZ * lastDirectionZ ); for ( int s = 0; s < this.steps; s++ ) { this.Steps[s][0] = ( lastDirectionX + ( RANDOM_GENERATOR.nextDouble() - 0.5 ) * len * 1.2 ) / 2.0; this.Steps[s][1] = ( lastDirectionY + ( RANDOM_GENERATOR.nextDouble() - 0.5 ) * len * 1.2 ) / 2.0; this.Steps[s][2] = ( lastDirectionZ + ( RANDOM_GENERATOR.nextDouble() - 0.5 ) * len * 1.2 ) / 2.0; } } }