/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.container.implementations; import appeng.api.config.Actionable; import appeng.api.config.PowerMultiplier; import appeng.api.implementations.guiobjects.IPortableCell; import appeng.container.interfaces.IInventorySlotAware; import appeng.util.inv.IAEAppEngInventory; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.item.ItemStack; public class ContainerMEPortableCell extends ContainerMEMonitorable implements IInventorySlotAware { protected final IPortableCell portableCell; private final int slot; private double powerMultiplier = 0.5; private int ticks = 0; public ContainerMEPortableCell(InventoryPlayer ip, IPortableCell guiObject) { super(ip, guiObject, guiObject, false); if (guiObject != null) { final int slotIndex = ((IInventorySlotAware) guiObject).getInventorySlot(); if (!((IInventorySlotAware) guiObject).isBaubleSlot()) { this.lockPlayerInventorySlot(slotIndex); } this.slot = slotIndex; } else { this.slot = -1; this.lockPlayerInventorySlot(ip.currentItem); } this.bindPlayerInventory(ip, 0, 0); this.portableCell = guiObject; } @Override public void detectAndSendChanges() { final ItemStack currentItem = this.slot < 0 ? this.getPlayerInv().getCurrentItem() : this.getPlayerInv().getStackInSlot(this.slot); if (this.portableCell == null || currentItem.isEmpty()) { this.setValidContainer(false); } else if (!this.portableCell.getItemStack().isEmpty() && currentItem != this.portableCell.getItemStack()) { if (!ItemStack.areItemsEqual(this.portableCell.getItemStack(), currentItem)) { this.setValidContainer(false); } } // drain 1 ae t this.ticks++; if (this.ticks > 10) { this.portableCell.extractAEPower(this.getPowerMultiplier() * this.ticks, Actionable.MODULATE, PowerMultiplier.CONFIG); this.ticks = 0; } super.detectAndSendChanges(); } private double getPowerMultiplier() { return this.powerMultiplier; } void setPowerMultiplier(final double powerMultiplier) { this.powerMultiplier = powerMultiplier; } @Override public int getInventorySlot() { return this.slot; } }