/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.client.render.items; import org.lwjgl.input.Keyboard; import org.lwjgl.opengl.GL11; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.RenderHelper; import net.minecraft.client.renderer.entity.RenderItem; import net.minecraft.item.ItemStack; import net.minecraftforge.client.IItemRenderer; import appeng.items.misc.ItemEncodedPattern; public class ItemEncodedPatternRenderer implements IItemRenderer { final RenderItem ri = new RenderItem(); boolean recursive; @Override public boolean handleRenderType( ItemStack item, ItemRenderType type ) { boolean isShiftHeld = Keyboard.isKeyDown( Keyboard.KEY_LSHIFT ) || Keyboard.isKeyDown( Keyboard.KEY_RSHIFT ); if( !this.recursive && type == IItemRenderer.ItemRenderType.INVENTORY && isShiftHeld ) { ItemEncodedPattern iep = (ItemEncodedPattern) item.getItem(); if( iep.getOutput( item ) != null ) { return true; } } return false; } @Override public boolean shouldUseRenderHelper( ItemRenderType type, ItemStack item, ItemRendererHelper helper ) { return false; } @Override public void renderItem( ItemRenderType type, ItemStack item, Object... data ) { this.recursive = true; ItemEncodedPattern iep = (ItemEncodedPattern) item.getItem(); ItemStack is = iep.getOutput( item ); Minecraft mc = Minecraft.getMinecraft(); GL11.glPushAttrib( GL11.GL_ALL_ATTRIB_BITS ); RenderHelper.enableGUIStandardItemLighting(); this.ri.renderItemAndEffectIntoGUI( mc.fontRenderer, mc.getTextureManager(), is, 0, 0 ); RenderHelper.disableStandardItemLighting(); GL11.glPopAttrib(); this.recursive = false; } }