/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.tile.storage; import java.io.IOException; import java.util.ArrayList; import java.util.Collection; import java.util.Collections; import java.util.IdentityHashMap; import java.util.List; import java.util.Map; import io.netty.buffer.ByteBuf; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraftforge.items.IItemHandler; import appeng.api.AEApi; import appeng.api.implementations.tiles.IChestOrDrive; import appeng.api.networking.GridFlags; import appeng.api.networking.events.MENetworkCellArrayUpdate; import appeng.api.networking.events.MENetworkChannelsChanged; import appeng.api.networking.events.MENetworkEventSubscribe; import appeng.api.networking.events.MENetworkPowerStatusChange; import appeng.api.networking.security.IActionSource; import appeng.api.networking.storage.IStorageGrid; import appeng.api.storage.ICellHandler; import appeng.api.storage.ICellInventory; import appeng.api.storage.ICellInventoryHandler; import appeng.api.storage.IMEInventoryHandler; import appeng.api.storage.IStorageChannel; import appeng.api.storage.data.IAEItemStack; import appeng.api.storage.data.IAEStack; import appeng.api.util.AECableType; import appeng.api.util.AEPartLocation; import appeng.api.util.DimensionalCoord; import appeng.core.sync.GuiBridge; import appeng.helpers.IPriorityHost; import appeng.me.GridAccessException; import appeng.me.helpers.MachineSource; import appeng.me.storage.DriveWatcher; import appeng.tile.grid.AENetworkInvTile; import appeng.tile.inventory.AppEngCellInventory; import appeng.util.Platform; import appeng.util.inv.InvOperation; import appeng.util.inv.filter.IAEItemFilter; public class TileDrive extends AENetworkInvTile implements IChestOrDrive, IPriorityHost { private static final int BIT_POWER_MASK = 0x80000000; private static final int BIT_BLINK_MASK = 0x24924924; private static final int BIT_STATE_MASK = 0xDB6DB6DB; private final AppEngCellInventory inv = new AppEngCellInventory( this, 10 ); private final ICellHandler[] handlersBySlot = new ICellHandler[10]; private final DriveWatcher[] invBySlot = new DriveWatcher[10]; private final IActionSource mySrc; private boolean isCached = false; private Map>, List> inventoryHandlers; private int priority = 0; private boolean wasActive = false; /** * The state of all cells inside a drive as bitset, using the following format. * * Bit 31: power state. 0 = off, 1 = on. * Bit 30: undefined * Bit 29-0: 3 bits as state of each cell with the cell in slot 0 located in the 3 least significant bits. * * Cell states: * Bit 2: blink. 0 = off, 1 = on. * Bit 1-0: cell status * * */ private int state = 0; public TileDrive() { this.mySrc = new MachineSource( this ); this.getProxy().setFlags( GridFlags.REQUIRE_CHANNEL ); this.inv.setFilter( new CellValidInventoryFilter() ); this.inventoryHandlers = new IdentityHashMap<>(); } @Override protected void writeToStream( final ByteBuf data ) throws IOException { super.writeToStream( data ); int newState = 0; if( this.getProxy().isActive() ) { newState |= BIT_POWER_MASK; } for( int x = 0; x < this.getCellCount(); x++ ) { newState |= ( this.getCellStatus( x ) << ( 3 * x ) ); } data.writeInt( newState ); } @Override protected boolean readFromStream( final ByteBuf data ) throws IOException { final boolean c = super.readFromStream( data ); final int oldState = this.state; this.state = data.readInt(); return ( this.state & BIT_STATE_MASK ) != ( oldState & BIT_STATE_MASK ) || c; } @Override public int getCellCount() { return 10; } @Override public int getCellStatus( final int slot ) { if( Platform.isClient() ) { return ( this.state >> ( slot * 3 ) ) & 3; } final DriveWatcher handler = this.invBySlot[slot]; if( handler == null ) { return 0; } return handler.getStatus(); } @Override public boolean isPowered() { if( Platform.isClient() ) { return ( this.state & BIT_POWER_MASK ) == BIT_POWER_MASK; } return this.getProxy().isActive(); } @Override public boolean isCellBlinking( final int slot ) { return ( ( this.state >> ( slot * 3 + 2 ) ) & 0x01 ) == 0x01; } @Override public void readFromNBT( final NBTTagCompound data ) { super.readFromNBT( data ); this.isCached = false; this.priority = data.getInteger( "priority" ); } @Override public NBTTagCompound writeToNBT( final NBTTagCompound data ) { super.writeToNBT( data ); data.setInteger( "priority", this.priority ); return data; } @MENetworkEventSubscribe public void powerRender( final MENetworkPowerStatusChange c ) { this.recalculateDisplay(); } private void recalculateDisplay() { final boolean currentActive = this.getProxy().isActive(); int newState = 0; if( currentActive ) { newState |= BIT_POWER_MASK; } if( this.wasActive != currentActive ) { this.wasActive = currentActive; try { this.getProxy().getGrid().postEvent( new MENetworkCellArrayUpdate() ); } catch( final GridAccessException e ) { // :P } } for( int x = 0; x < this.getCellCount(); x++ ) { newState |= ( this.getCellStatus( x ) << ( 3 * x ) ); } if( newState != this.state ) { this.state = newState; this.markForUpdate(); } } @MENetworkEventSubscribe public void channelRender( final MENetworkChannelsChanged c ) { this.recalculateDisplay(); } @Override public AECableType getCableConnectionType( final AEPartLocation dir ) { return AECableType.SMART; } @Override public DimensionalCoord getLocation() { return new DimensionalCoord( this ); } @Override public IItemHandler getInternalInventory() { return this.inv; } @Override public void onChangeInventory( final IItemHandler inv, final int slot, final InvOperation mc, final ItemStack removed, final ItemStack added ) { if( this.isCached ) { this.isCached = false; // recalculate the storage cell. this.updateState(); } try { if( this.getProxy().isActive() ) { final IStorageGrid gs = this.getProxy().getStorage(); Platform.postChanges( gs, removed, added, this.mySrc ); } this.getProxy().getGrid().postEvent( new MENetworkCellArrayUpdate() ); } catch( final GridAccessException ignored ) { } this.markForUpdate(); } private void updateState() { if( !this.isCached ) { final Collection>> storageChannels = AEApi.instance().storage().storageChannels(); storageChannels.forEach( channel -> this.inventoryHandlers.put( channel, new ArrayList<>( 10 ) ) ); double power = 2.0; for( int x = 0; x < this.inv.getSlots(); x++ ) { final ItemStack is = this.inv.getStackInSlot( x ); this.invBySlot[x] = null; this.handlersBySlot[x] = null; if( !is.isEmpty() ) { this.handlersBySlot[x] = AEApi.instance().registries().cell().getHandler( is ); if( this.handlersBySlot[x] != null ) { for( IStorageChannel> channel : storageChannels ) { ICellInventoryHandler cell = this.handlersBySlot[x].getCellInventory( is, this, channel ); if( cell != null ) { this.inv.setHandler( x, cell ); power += this.handlersBySlot[x].cellIdleDrain( is, cell ); final DriveWatcher ih = new DriveWatcher( cell, is, this.handlersBySlot[x], this ); ih.setPriority( this.priority ); this.invBySlot[x] = ih; this.inventoryHandlers.get( channel ).add( ih ); break; } } } } } this.getProxy().setIdlePowerUsage( power ); this.isCached = true; } } @Override public void onReady() { super.onReady(); this.updateState(); } @Override public List getCellArray( final IStorageChannel channel ) { this.updateState(); return this.inventoryHandlers.get( channel ); } @Override public int getPriority() { return this.priority; } @Override public void setPriority( final int newValue ) { this.priority = newValue; this.saveChanges(); this.isCached = false; // recalculate the storage cell. this.updateState(); try { this.getProxy().getGrid().postEvent( new MENetworkCellArrayUpdate() ); } catch( final GridAccessException e ) { // :P } } @Override public void blinkCell( final int slot ) { this.state |= 1 << ( slot * 3 + 2 ); this.recalculateDisplay(); } @Override public void saveChanges( final ICellInventory cellInventory ) { this.world.markChunkDirty( this.pos, this ); } private class CellValidInventoryFilter implements IAEItemFilter { @Override public boolean allowExtract( IItemHandler inv, int slot, int amount ) { return true; } @Override public boolean allowInsert( IItemHandler inv, int slot, ItemStack stack ) { return !stack.isEmpty() && AEApi.instance().registries().cell().isCellHandled( stack ); } } @Override public ItemStack getItemStackRepresentation() { return AEApi.instance().definitions().blocks().drive().maybeStack( 1 ).orElse( ItemStack.EMPTY ); } @Override public GuiBridge getGuiBridge() { return GuiBridge.GUI_DRIVE; } }