/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.client.render.cablebus; import appeng.client.render.FacingToRotation; import appeng.core.AELog; import net.minecraft.client.renderer.block.model.BakedQuad; import net.minecraft.client.renderer.vertex.VertexFormat; import net.minecraft.client.renderer.vertex.VertexFormatElement; import net.minecraft.util.EnumFacing; import javax.vecmath.Matrix4f; import javax.vecmath.Point3f; import javax.vecmath.Vector3f; import java.util.ArrayList; import java.util.List; /** * Assuming a default-orientation of forward=NORTH and up=UP, this class rotates a given list of quads to the desired * facing */ public class QuadRotator { public List rotateQuads(List quads, EnumFacing newForward, EnumFacing newUp) { if (newForward == EnumFacing.NORTH && newUp == EnumFacing.UP) { return quads; // This is the default orientation } List result = new ArrayList<>(quads.size()); for (BakedQuad quad : quads) { result.add(this.rotateQuad(quad, newForward, newUp)); } return result; } private BakedQuad rotateQuad(BakedQuad quad, EnumFacing forward, EnumFacing up) { // Sanitize forward/up if (forward.getAxis() == up.getAxis()) { if (up.getAxis() == EnumFacing.Axis.Y) { up = EnumFacing.NORTH; } else { up = EnumFacing.UP; } } FacingToRotation rotation = FacingToRotation.get(forward, up); Matrix4f mat = rotation.getMat(); // Clone the vertex data used by the quad int[] newData = quad.getVertexData().clone(); // Figure out where the position is in the array VertexFormat format = quad.getFormat(); int posIdx = this.findPositionOffset(format) / 4; int stride = format.getNextOffset() / 4; int normalIdx = format.getNormalOffset(); VertexFormatElement.EnumType normalType = null; // Figure out the type of the normals if (normalIdx != -1) { for (int i = 0; i < format.getElements().size(); i++) { VertexFormatElement element = format.getElement(i); if (element.getUsage() == VertexFormatElement.EnumUsage.NORMAL) { normalType = element.getType(); } } } for (int i = 0; i < 4; i++) { Point3f pos = new Point3f(Float.intBitsToFloat(newData[i * stride + posIdx]) - 0.5f, Float .intBitsToFloat(newData[i * stride + posIdx + 1]) - 0.5f, Float.intBitsToFloat(newData[i * stride + posIdx + 2]) - 0.5f); // Rotate stuff around mat.transform(pos); // Write back newData[i * stride + posIdx] = Float.floatToIntBits(pos.getX() + 0.5f); newData[i * stride + posIdx + 1] = Float.floatToIntBits(pos.getY() + 0.5f); newData[i * stride + posIdx + 2] = Float.floatToIntBits(pos.getZ() + 0.5f); // Transform the normal if one is present if (normalIdx != -1) { if (normalType == VertexFormatElement.EnumType.FLOAT) { Vector3f normal = new Vector3f(Float.intBitsToFloat(newData[i * stride + normalIdx]), Float .intBitsToFloat(newData[i * stride + normalIdx + 1]), Float.intBitsToFloat(newData[i * stride + normalIdx + 2])); // Rotate stuff around mat.transform(normal); // Write back newData[i * stride + normalIdx] = Float.floatToIntBits(normal.getX()); newData[i * stride + normalIdx + 1] = Float.floatToIntBits(normal.getY()); newData[i * stride + normalIdx + 2] = Float.floatToIntBits(normal.getZ()); } else if (normalType == VertexFormatElement.EnumType.BYTE) { int idx = i * stride * 4 + normalIdx; Vector3f normal = new Vector3f(getByte(newData, idx) / 127.0f, getByte(newData, idx + 1) / 127.0f, getByte(newData, idx + 2) / 127.0f); // Rotate stuff around mat.transform(normal); // Write back setByte(newData, idx, (int) (normal.getX() * 127)); setByte(newData, idx + 1, (int) (normal.getY() * 127)); setByte(newData, idx + 2, (int) (normal.getZ() * 127)); } else { AELog.warn("Unsupported normal format: {}", normalType); } } } EnumFacing newFace = rotation.rotate(quad.getFace()); return new BakedQuad(newData, quad.getTintIndex(), newFace, quad.getSprite(), quad.shouldApplyDiffuseLighting(), quad.getFormat()); } private static int getByte(int[] data, int offset) { int idx = offset / 4; int subOffset = offset % 4; return (byte) (data[idx] >> (subOffset * 8)); } private static void setByte(int[] data, int offset, int value) { int idx = offset / 4; int subOffset = offset % 4; int mask = 0xFF << (subOffset * 8); data[idx] = data[idx] & (~mask) | ((value & 0xFF) << (subOffset * 8)); } private int findPositionOffset(VertexFormat format) { List elements = format.getElements(); for (int i = 0; i < elements.size(); i++) { VertexFormatElement e = elements.get(i); if (e.isPositionElement()) { if (e.getType() != VertexFormatElement.EnumType.FLOAT) { throw new IllegalArgumentException("Only floating point positions are supported"); } return i; } } throw new IllegalArgumentException("Vertex format " + format + " has no position attribute!"); } }