/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.me.storage; import com.mojang.authlib.GameProfile; import appeng.api.AEApi; import appeng.api.config.AccessRestriction; import appeng.api.config.Actionable; import appeng.api.config.SecurityPermissions; import appeng.api.implementations.items.IBiometricCard; import appeng.api.networking.security.BaseActionSource; import appeng.api.networking.security.PlayerSource; import appeng.api.storage.IMEInventoryHandler; import appeng.api.storage.StorageChannel; import appeng.api.storage.data.IAEItemStack; import appeng.api.storage.data.IItemList; import appeng.me.GridAccessException; import appeng.tile.misc.TileSecurity; public class SecurityInventory implements IMEInventoryHandler { public final IItemList storedItems = AEApi.instance().storage().createItemList(); final TileSecurity securityTile; public SecurityInventory( TileSecurity ts ) { this.securityTile = ts; } @Override public IAEItemStack injectItems( IAEItemStack input, Actionable type, BaseActionSource src ) { if( this.hasPermission( src ) ) { if( AEApi.instance().definitions().items().biometricCard().isSameAs( input.getItemStack() ) ) { if( this.canAccept( input ) ) { if( type == Actionable.SIMULATE ) { return null; } this.storedItems.add( input ); this.securityTile.inventoryChanged(); return null; } } } return input; } private boolean hasPermission( BaseActionSource src ) { if( src.isPlayer() ) { try { return this.securityTile.getProxy().getSecurity().hasPermission( ( (PlayerSource) src ).player, SecurityPermissions.SECURITY ); } catch( GridAccessException e ) { // :P } } return false; } @Override public IAEItemStack extractItems( IAEItemStack request, Actionable mode, BaseActionSource src ) { if( this.hasPermission( src ) ) { IAEItemStack target = this.storedItems.findPrecise( request ); if( target != null ) { IAEItemStack output = target.copy(); if( mode == Actionable.SIMULATE ) { return output; } target.setStackSize( 0 ); this.securityTile.inventoryChanged(); return output; } } return null; } @Override public IItemList getAvailableItems( IItemList out ) { for( IAEItemStack ais : this.storedItems ) { out.add( ais ); } return out; } @Override public StorageChannel getChannel() { return StorageChannel.ITEMS; } @Override public AccessRestriction getAccess() { return AccessRestriction.READ_WRITE; } @Override public boolean isPrioritized( IAEItemStack input ) { return false; } @Override public boolean canAccept( IAEItemStack input ) { if( input.getItem() instanceof IBiometricCard ) { IBiometricCard tbc = (IBiometricCard) input.getItem(); GameProfile newUser = tbc.getProfile( input.getItemStack() ); int PlayerID = AEApi.instance().registries().players().getID( newUser ); if( this.securityTile.getOwner() == PlayerID ) { return false; } for( IAEItemStack ais : this.storedItems ) { if( ais.isMeaningful() ) { GameProfile thisUser = tbc.getProfile( ais.getItemStack() ); if( thisUser == newUser ) { return false; } if( thisUser != null && thisUser.equals( newUser ) ) { return false; } } } return true; } return false; } @Override public int getPriority() { return 0; } @Override public int getSlot() { return 0; } @Override public boolean validForPass( int i ) { return true; } }