/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.parts.reporting; import java.io.IOException; import java.util.Collections; import java.util.List; import java.util.Objects; import appeng.api.config.Actionable; import appeng.api.storage.channels.IFluidStorageChannel; import appeng.api.storage.data.IAEFluidStack; import appeng.api.storage.data.IAEStack; import appeng.core.AELog; import appeng.core.sync.network.NetworkHandler; import appeng.core.sync.packets.PacketInventoryAction; import appeng.fluids.util.AEFluidStack; import appeng.helpers.InventoryAction; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayerMP; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.EnumHand; import net.minecraft.util.ResourceLocation; import net.minecraft.util.math.Vec3d; import net.minecraftforge.fluids.FluidStack; import net.minecraftforge.fluids.FluidUtil; import net.minecraftforge.fluids.capability.CapabilityFluidHandler; import net.minecraftforge.fluids.capability.IFluidHandlerItem; import net.minecraftforge.items.IItemHandler; import net.minecraftforge.items.wrapper.PlayerMainInvWrapper; import appeng.api.AEApi; import appeng.api.networking.energy.IEnergySource; import appeng.api.parts.IPartModel; import appeng.api.storage.IMEMonitor; import appeng.api.storage.channels.IItemStorageChannel; import appeng.api.storage.data.IAEItemStack; import appeng.core.AppEng; import appeng.helpers.Reflected; import appeng.items.parts.PartModels; import appeng.me.GridAccessException; import appeng.me.helpers.PlayerSource; import appeng.parts.PartModel; import appeng.util.InventoryAdaptor; import appeng.util.Platform; import appeng.util.item.AEItemStack; public class PartConversionMonitor extends AbstractPartMonitor { @PartModels public static final ResourceLocation MODEL_OFF = new ResourceLocation( AppEng.MOD_ID, "part/conversion_monitor_off" ); @PartModels public static final ResourceLocation MODEL_ON = new ResourceLocation( AppEng.MOD_ID, "part/conversion_monitor_on" ); @PartModels public static final ResourceLocation MODEL_LOCKED_OFF = new ResourceLocation( AppEng.MOD_ID, "part/conversion_monitor_locked_off" ); @PartModels public static final ResourceLocation MODEL_LOCKED_ON = new ResourceLocation( AppEng.MOD_ID, "part/conversion_monitor_locked_on" ); public static final IPartModel MODELS_OFF = new PartModel( MODEL_BASE, MODEL_OFF, MODEL_STATUS_OFF ); public static final IPartModel MODELS_ON = new PartModel( MODEL_BASE, MODEL_ON, MODEL_STATUS_ON ); public static final IPartModel MODELS_HAS_CHANNEL = new PartModel( MODEL_BASE, MODEL_ON, MODEL_STATUS_HAS_CHANNEL ); public static final IPartModel MODELS_LOCKED_OFF = new PartModel( MODEL_BASE, MODEL_LOCKED_OFF, MODEL_STATUS_OFF ); public static final IPartModel MODELS_LOCKED_ON = new PartModel( MODEL_BASE, MODEL_LOCKED_ON, MODEL_STATUS_ON ); public static final IPartModel MODELS_LOCKED_HAS_CHANNEL = new PartModel( MODEL_BASE, MODEL_LOCKED_ON, MODEL_STATUS_HAS_CHANNEL ); @Reflected public PartConversionMonitor( final ItemStack is ) { super( is ); } @Override public boolean onPartActivate( EntityPlayer player, EnumHand hand, Vec3d pos ) { if( Platform.isClient() ) { return true; } if( !this.getProxy().isActive() ) { return false; } if( !Platform.hasPermissions( this.getLocation(), player ) ) { return false; } final ItemStack eq = player.getHeldItem( hand ); FluidStack fluidInTank = null; if( eq.hasCapability( CapabilityFluidHandler.FLUID_HANDLER_ITEM_CAPABILITY, null ) ) { IFluidHandlerItem fluidHandlerItem = ( eq.getCapability( CapabilityFluidHandler.FLUID_HANDLER_ITEM_CAPABILITY, null ) ); fluidInTank = fluidHandlerItem.drain( Integer.MAX_VALUE, false ); } if( this.isLocked() ) { if( eq.isEmpty() ) { this.insertItem( player, hand, true ); } else if( Platform.isWrench( player, eq, this.getLocation().getPos() ) && ( this.getDisplayed() == null || !this.getDisplayed().equals( eq ) ) ) { // wrench it return super.onPartActivate( player, hand, pos ); } else if( fluidInTank != null && fluidInTank.amount > 0 ) { if( this.getDisplayed() != null && getDisplayed().equals( AEFluidStack.fromFluidStack( fluidInTank ) ) ) { this.drainFluidContainer( player, hand ); } } else { this.insertItem( player, hand, false ); } } //If its a fluid container, grab its fluidstack. if its empty pass its itemstack; if (eq.isEmpty()){ return super.onPartActivate( player, hand, pos ); } if( fluidInTank != null && fluidInTank.amount > 0 ) { if( getDisplayed() instanceof IAEItemStack || getDisplayed() == null ) { return super.onPartActivate( player, hand, pos ); } if( ( (IAEFluidStack) this.getDisplayed() ).equals( AEFluidStack.fromFluidStack( fluidInTank ) ) ) { this.drainFluidContainer( player, hand ); } else { return super.onPartActivate( player, hand, pos ); } } else { if( getDisplayed() instanceof IAEFluidStack || getDisplayed() == null ) { return super.onPartActivate( player, hand, pos ); } if( ( (IAEItemStack) this.getDisplayed() ).equals( eq ) ) { this.insertItem( player, hand, false ); } } return true; } @Override public boolean onClicked( EntityPlayer player, EnumHand hand, Vec3d pos ) { if( Platform.isClient() ) { return true; } if( !this.getProxy().isActive() ) { return false; } if( !Platform.hasPermissions( this.getLocation(), player ) ) { return false; } ItemStack eq = player.getHeldItem( hand ); if( this.getDisplayed() != null && this.getDisplayed() instanceof IAEItemStack ) { this.extractItem( player, ( (IAEItemStack) this.getDisplayed() ).getDefinition().getMaxStackSize() ); } else if( this.getDisplayed() != null && this.getDisplayed() instanceof IAEFluidStack ) { this.fillFluidContainer( player,hand ); } return true; } @Override public boolean onShiftClicked( EntityPlayer player, EnumHand hand, Vec3d pos ) { if( Platform.isClient() ) { return true; } if( !this.getProxy().isActive() ) { return false; } if( !Platform.hasPermissions( this.getLocation(), player ) ) { return false; } if( this.getDisplayed() != null ) { this.extractItem( player, 1 ); } return true; } private void insertItem( final EntityPlayer player, final EnumHand hand, final boolean allItems ) { try { final IEnergySource energy = this.getProxy().getEnergy(); final IMEMonitor cell = this.getProxy() .getStorage() .getInventory( AEApi.instance().storage().getStorageChannel( IItemStorageChannel.class ) ); if( allItems ) { if( this.getDisplayed() != null && this.getDisplayed() instanceof IAEItemStack) { final IAEItemStack input = (IAEItemStack) this.getDisplayed().copy(); IItemHandler inv = new PlayerMainInvWrapper( player.inventory ); for( int x = 0; x < inv.getSlots(); x++ ) { final ItemStack targetStack = inv.getStackInSlot( x ); if( input.equals( targetStack ) ) { final ItemStack canExtract = inv.extractItem( x, targetStack.getCount(), true ); if( !canExtract.isEmpty() ) { input.setStackSize( canExtract.getCount() ); final IAEItemStack failedToInsert = Platform.poweredInsert( energy, cell, input, new PlayerSource( player, this ) ); inv.extractItem( x, failedToInsert == null ? canExtract.getCount() : canExtract.getCount() - (int) failedToInsert.getStackSize(), false ); } } } } } else { final IAEItemStack input = AEItemStack.fromItemStack( player.getHeldItem( hand ) ); final IAEItemStack failedToInsert = Platform.poweredInsert( energy, cell, input, new PlayerSource( player, this ) ); player.setHeldItem( hand, failedToInsert == null ? ItemStack.EMPTY : failedToInsert.createItemStack() ); } } catch( final GridAccessException e ) { // :P } } private void extractItem( final EntityPlayer player, int count ) { if (!(this.getDisplayed() instanceof IAEItemStack)) return; final IAEItemStack input = (IAEItemStack) this.getDisplayed(); if( input != null ) { try { if( !this.getProxy().isActive() ) { return; } final IEnergySource energy = this.getProxy().getEnergy(); final IMEMonitor cell = this.getProxy() .getStorage() .getInventory( AEApi.instance().storage().getStorageChannel( IItemStorageChannel.class ) ); input.setStackSize( count ); final IAEItemStack retrieved = Platform.poweredExtraction( energy, cell, input, new PlayerSource( player, this ) ); if( retrieved != null ) { ItemStack newItems = retrieved.createItemStack(); final InventoryAdaptor adaptor = InventoryAdaptor.getAdaptor( player ); newItems = adaptor.addItems( newItems ); if( !newItems.isEmpty() ) { final TileEntity te = this.getTile(); final List list = Collections.singletonList( newItems ); Platform.spawnDrops( player.world, te.getPos().offset( this.getSide().getFacing() ), list ); } if( player.openContainer != null ) { player.openContainer.detectAndSendChanges(); } } } catch( final GridAccessException e ) { // :P } } } private void drainFluidContainer( final EntityPlayer player, final EnumHand hand ) { try { final ItemStack held = player.getHeldItem( hand ); if( held.getCount() != 1 ) { // only support stacksize 1 for now return; } final IFluidHandlerItem fh = FluidUtil.getFluidHandler( held ); if( fh == null ) { // only fluid handlers items return; } // See how much we can drain from the item final FluidStack extract = fh.drain( Integer.MAX_VALUE, false ); if( extract == null || extract.amount < 1 ) { return; } // Check if we can push into the system final IEnergySource energy = this.getProxy().getEnergy(); final IMEMonitor cell = this.getProxy() .getStorage() .getInventory( AEApi.instance().storage().getStorageChannel( IFluidStorageChannel.class ) ); final IAEFluidStack notStorable = Platform.poweredInsert( energy, cell, AEFluidStack.fromFluidStack( extract ), new PlayerSource( player, this ), Actionable.SIMULATE ); if( notStorable != null && notStorable.getStackSize() > 0 ) { final int toStore = (int) ( extract.amount - notStorable.getStackSize() ); final FluidStack storable = fh.drain( toStore, false ); if( storable == null || storable.amount == 0 ) { return; } else { extract.amount = storable.amount; } } // Actually drain final FluidStack drained = fh.drain( extract, true ); extract.amount = drained.amount; final IAEFluidStack notInserted = Platform.poweredInsert( energy, cell, AEFluidStack.fromFluidStack( extract ), new PlayerSource( player, this ) ); if( notInserted != null && notInserted.getStackSize() > 0 ) { AELog.error( "Fluid item [%s] reported a different possible amount to drain than it actually provided.", held.getDisplayName() ); } player.setHeldItem( hand, fh.getContainer() ); } catch( GridAccessException e ) { e.printStackTrace(); } } private void fillFluidContainer( final EntityPlayer player, final EnumHand hand ) { try { final ItemStack held = player.getHeldItem( hand ); if( held.getCount() != 1 ) { // only support stacksize 1 for now return; } final IFluidHandlerItem fh = FluidUtil.getFluidHandler( held ); if( fh == null ) { // only fluid handlers items return; } final IAEFluidStack stack = (IAEFluidStack) this.getDisplayed().copy(); // Check how much we can store in the item stack.setStackSize( Integer.MAX_VALUE ); int amountAllowed = fh.fill( stack.getFluidStack(), false ); stack.setStackSize( amountAllowed ); // Check if we can pull out of the system final IEnergySource energy = this.getProxy().getEnergy(); final IMEMonitor cell = this.getProxy() .getStorage() .getInventory( AEApi.instance().storage().getStorageChannel( IFluidStorageChannel.class ) ); final IAEFluidStack canPull = Platform.poweredExtraction( energy, cell, stack, new PlayerSource( player, this ), Actionable.SIMULATE ); if( canPull == null || canPull.getStackSize() < 1 ) { return; } // How much could fit into the container final int canFill = fh.fill( canPull.getFluidStack(), false ); if( canFill == 0 ) { return; } // Now actually pull out of the system stack.setStackSize( canFill ); final IAEFluidStack pulled = Platform.poweredExtraction( energy, cell, stack, new PlayerSource( player, this ) ); if( pulled == null || pulled.getStackSize() < 1 ) { // Something went wrong AELog.error( "Unable to pull fluid out of the ME system even though the simulation said yes " ); return; } // Actually fill final int used = fh.fill( pulled.getFluidStack(), true ); if( used != canFill ) { AELog.error( "Fluid item [%s] reported a different possible amount than it actually accepted.", held.getDisplayName() ); } player.setHeldItem( hand, fh.getContainer() ); } catch( GridAccessException e ) { e.printStackTrace(); } } @Override public IPartModel getStaticModels() { return this.selectModel( MODELS_OFF, MODELS_ON, MODELS_HAS_CHANNEL, MODELS_LOCKED_OFF, MODELS_LOCKED_ON, MODELS_LOCKED_HAS_CHANNEL ); } }