/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.integration.modules.BCHelpers; import java.util.ArrayList; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraftforge.common.util.ForgeDirection; import appeng.api.util.ICommonTile; import appeng.tile.AEBaseTile; import appeng.util.Platform; import buildcraft.api.blueprints.IBuilderContext; import buildcraft.api.blueprints.SchematicTile; public class AEGenericSchematicTile extends SchematicTile { @Override public void storeRequirements(IBuilderContext context, int x, int y, int z) { TileEntity tile = context.world().getTileEntity( x, y, z ); ArrayList list = new ArrayList(); if ( tile instanceof AEBaseTile ) { ICommonTile tcb = (AEBaseTile) tile; tcb.getDrops( tile.getWorldObj(), tile.xCoord, tile.yCoord, tile.zCoord, list ); } this.storedRequirements = list.toArray( new ItemStack[list.size()] ); } @Override public void rotateLeft(IBuilderContext context) { if ( this.tileNBT.hasKey( "orientation_forward" ) && this.tileNBT.hasKey( "orientation_up" ) ) { String forward = this.tileNBT.getString( "orientation_forward" ); String up = this.tileNBT.getString( "orientation_up" ); if ( forward != null && up != null ) { try { ForgeDirection fdForward = ForgeDirection.valueOf( forward ); ForgeDirection fdUp = ForgeDirection.valueOf( up ); fdForward = Platform.rotateAround( fdForward, ForgeDirection.DOWN ); fdUp = Platform.rotateAround( fdUp, ForgeDirection.DOWN ); this.tileNBT.setString( "orientation_forward", fdForward.name() ); this.tileNBT.setString( "orientation_up", fdUp.name() ); } catch (Throwable ignored) { } } } } }