/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.parts.layers; import java.util.List; import net.minecraft.inventory.IInventory; import net.minecraft.inventory.ISidedInventory; import net.minecraft.item.ItemStack; public class InvLayerData { // a simple empty array for empty stuff.. private final static int[] nullSides = new int[] {}; // cache of inventory state. final private int sides[][]; final private List inventories; final private List slots; public InvLayerData(int a[][], List b, List c) { sides = a; inventories = b; slots = c; } /** * check if a slot index is valid, prevent crashes from bad code :) * * @param slot slot index * @return true, if the slot exists. */ boolean isSlotValid(int slot) { return slots != null && slot >= 0 && slot < slots.size(); } public ItemStack decreaseStackSize(int slot, int amount) { if ( isSlotValid( slot ) ) return slots.get( slot ).decreaseStackSize( amount ); return null; } public int getSizeInventory() { if ( slots == null ) return 0; return slots.size(); } public ItemStack getStackInSlot(int slot) { if ( isSlotValid( slot ) ) return slots.get( slot ).getStackInSlot(); return null; } public boolean isItemValidForSlot(int slot, ItemStack itemstack) { if ( isSlotValid( slot ) ) return slots.get( slot ).isItemValidForSlot( itemstack ); return false; } public void setInventorySlotContents(int slot, ItemStack itemstack) { if ( isSlotValid( slot ) ) slots.get( slot ).setInventorySlotContents( itemstack ); } public boolean canExtractItem(int slot, ItemStack itemstack, int side) { if ( isSlotValid( slot ) ) return slots.get( slot ).canExtractItem( itemstack, side ); return false; } public boolean canInsertItem(int slot, ItemStack itemstack, int side) { if ( isSlotValid( slot ) ) return slots.get( slot ).canInsertItem( itemstack, side ); return false; } public void markDirty() { if ( inventories != null ) { for (IInventory inv : inventories) inv.markDirty(); } } public int[] getAccessibleSlotsFromSide(int side) { if ( sides == null || side < 0 || side > 5 ) return nullSides; return sides[side]; } }