/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.block.storage; import appeng.api.util.AEPartLocation; import appeng.block.AEBaseTileBlock; import appeng.core.sync.GuiBridge; import appeng.helpers.ICustomCollision; import appeng.tile.storage.TileSkyChest; import appeng.util.Platform; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.Entity; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import net.minecraft.util.EnumBlockRenderType; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumHand; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; import javax.annotation.Nullable; import java.util.Collections; import java.util.List; public class BlockSkyChest extends AEBaseTileBlock implements ICustomCollision { private static final double AABB_OFFSET_BOTTOM = 0.00; private static final double AABB_OFFSET_SIDES = 0.06; private static final double AABB_OFFSET_TOP = 0.125; public enum SkyChestType { STONE, BLOCK } public final SkyChestType type; public BlockSkyChest(final SkyChestType type) { super(Material.ROCK); this.setOpaque(this.setFullSize(false)); this.lightOpacity = 0; this.setHardness(50); this.blockResistance = 150.0f; this.type = type; } @Override public EnumBlockRenderType getRenderType(IBlockState state) { return EnumBlockRenderType.ENTITYBLOCK_ANIMATED; } @Override public boolean onActivated(final World w, final BlockPos pos, final EntityPlayer player, final EnumHand hand, final @Nullable ItemStack heldItem, final EnumFacing side, final float hitX, final float hitY, final float hitZ) { if (Platform.isServer()) { Platform.openGUI(player, this.getTileEntity(w, pos), AEPartLocation.fromFacing(side), GuiBridge.GUI_SKYCHEST); } return true; } @Override public Iterable getSelectedBoundingBoxesFromPool(final World w, final BlockPos pos, final Entity thePlayer, final boolean b) { final AxisAlignedBB aabb = this.computeAABB(w, pos); return Collections.singletonList(aabb); } @Override public void addCollidingBlockToList(final World w, final BlockPos pos, final AxisAlignedBB bb, final List out, final Entity e) { final AxisAlignedBB aabb = this.computeAABB(w, pos); out.add(aabb); } private AxisAlignedBB computeAABB(final World w, final BlockPos pos) { final TileSkyChest sk = this.getTileEntity(w, pos); EnumFacing o = EnumFacing.UP; if (sk != null) { o = sk.getUp(); } final double offsetX = o.getFrontOffsetX() == 0 ? AABB_OFFSET_SIDES : 0.0; final double offsetY = o.getFrontOffsetY() == 0 ? AABB_OFFSET_SIDES : 0.0; final double offsetZ = o.getFrontOffsetZ() == 0 ? AABB_OFFSET_SIDES : 0.0; // for x/z top and bottom is swapped final double minX = Math.max(0.0, offsetX + (o.getFrontOffsetX() < 0 ? AABB_OFFSET_BOTTOM : (o.getFrontOffsetX() * AABB_OFFSET_TOP))); final double minY = Math.max(0.0, offsetY + (o.getFrontOffsetY() < 0 ? AABB_OFFSET_TOP : (o.getFrontOffsetY() * AABB_OFFSET_BOTTOM))); final double minZ = Math.max(0.0, offsetZ + (o.getFrontOffsetZ() < 0 ? AABB_OFFSET_BOTTOM : (o.getFrontOffsetZ() * AABB_OFFSET_TOP))); final double maxX = Math.min(1.0, 1.0 - offsetX - (o.getFrontOffsetX() < 0 ? AABB_OFFSET_TOP : (o.getFrontOffsetX() * AABB_OFFSET_BOTTOM))); final double maxY = Math.min(1.0, 1.0 - offsetY - (o.getFrontOffsetY() < 0 ? AABB_OFFSET_BOTTOM : (o.getFrontOffsetY() * AABB_OFFSET_TOP))); final double maxZ = Math.min(1.0, 1.0 - offsetZ - (o.getFrontOffsetZ() < 0 ? AABB_OFFSET_TOP : (o.getFrontOffsetZ() * AABB_OFFSET_BOTTOM))); return new AxisAlignedBB(minX, minY, minZ, maxX, maxY, maxZ); } }