/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2018, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.client.render; import java.util.ArrayList; import java.util.Collections; import java.util.List; import java.util.Random; import javax.annotation.Nullable; import net.minecraft.block.BlockState; import net.minecraft.client.renderer.model.BakedQuad; import net.minecraft.client.renderer.model.IBakedModel; import net.minecraft.client.renderer.model.ItemOverrideList; import net.minecraft.item.ItemStack; import net.minecraft.util.Direction; import net.minecraftforge.client.model.data.EmptyModelData; import net.minecraftforge.client.model.data.IModelData; import appeng.client.render.cablebus.FacadeBuilder; /** * This model used the provided FacadeBuilder to "slice" the item quads for the facade provided. * * @author covers1624 */ public class FacadeBakedItemModel extends DelegateBakedModel { private final ItemStack textureStack; private final FacadeBuilder facadeBuilder; private List quads = null; protected FacadeBakedItemModel( IBakedModel base, ItemStack textureStack, FacadeBuilder facadeBuilder ) { super( base ); this.textureStack = textureStack; this.facadeBuilder = facadeBuilder; } @Override public List getQuads( @Nullable BlockState state, @Nullable Direction side, Random rand ) { return getQuads( state, side, rand, EmptyModelData.INSTANCE ); } @Override public List getQuads( @Nullable BlockState state, @Nullable Direction side, Random rand, IModelData data ) { if( side != null ) { return Collections.emptyList(); } if( quads == null ) { quads = new ArrayList<>(); quads.addAll( this.facadeBuilder.buildFacadeItemQuads( this.textureStack, Direction.NORTH ) ); quads.addAll( this.getBaseModel().getQuads( state, side, rand, data ) ); quads = Collections.unmodifiableList( quads ); } return quads; } @Override public boolean isGui3d() { return false; } @Override public boolean func_230044_c_() { return false; } @Override public boolean isBuiltInRenderer() { return false; } @Override public ItemOverrideList getOverrides() { return ItemOverrideList.EMPTY; } }