/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.util; import net.minecraft.block.entity.BlockEntity; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.item.ItemStack; import net.minecraft.util.math.Direction; import alexiil.mc.lib.attributes.SearchOptions; import alexiil.mc.lib.attributes.item.FixedItemInv; import alexiil.mc.lib.attributes.item.ItemAttributes; import appeng.api.config.FuzzyMode; import appeng.util.inv.AdaptorFixedInv; import appeng.util.inv.AdaptorItemHandlerPlayerInv; import appeng.util.inv.IInventoryDestination; import appeng.util.inv.ItemSlot; /** * Universal Facade for other inventories. Used to conveniently interact with * various types of inventories. This is not used for actually monitoring an * inventory. It is just for insertion and extraction, and is primarily used by * import/export buses. */ public abstract class InventoryAdaptor implements Iterable { public static InventoryAdaptor getAdaptor(final BlockEntity te, final Direction d) { if (te == null) { return null; } FixedItemInv inv = ItemAttributes.FIXED_INV.get(te.getWorld(), te.getPos(), SearchOptions.inDirection(d.getOpposite())); if (inv == ItemAttributes.FIXED_INV.defaultValue) { return null; } return new AdaptorFixedInv(inv); } public static InventoryAdaptor getAdaptor(final PlayerEntity te) { if (te != null) { return new AdaptorItemHandlerPlayerInv(te); } return null; } // return what was extracted. public abstract ItemStack removeItems(int amount, ItemStack filter, IInventoryDestination destination); public abstract ItemStack simulateRemove(int amount, ItemStack filter, IInventoryDestination destination); // return what was extracted. public abstract ItemStack removeSimilarItems(int amount, ItemStack filter, FuzzyMode fuzzyMode, IInventoryDestination destination); public abstract ItemStack simulateSimilarRemove(int amount, ItemStack filter, FuzzyMode fuzzyMode, IInventoryDestination destination); // return what isn't used... public abstract ItemStack addItems(ItemStack toBeAdded); public abstract ItemStack simulateAdd(ItemStack toBeSimulated); public abstract boolean containsItems(); public abstract boolean hasSlots(); }