/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.block.storage; import javax.annotation.Nullable; import net.minecraft.block.Block; import net.minecraft.block.BlockState; import net.minecraft.block.material.Material; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.item.ItemStack; import net.minecraft.state.BooleanProperty; import net.minecraft.state.StateContainer; import net.minecraft.util.ActionResultType; import net.minecraft.util.Hand; import net.minecraft.util.Util; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockRayTraceResult; import net.minecraft.world.World; import appeng.block.AEBaseTileBlock; import appeng.container.ContainerLocator; import appeng.container.ContainerOpener; import appeng.container.implementations.ChestContainer; import appeng.core.localization.PlayerMessages; import appeng.tile.storage.ChestTileEntity; public class ChestBlock extends AEBaseTileBlock { private final static BooleanProperty LIGHTS_ON = BooleanProperty.create("lights_on"); public ChestBlock() { super(defaultProps(Material.IRON)); this.setDefaultState(this.getDefaultState().with(LIGHTS_ON, false)); } @Override protected void fillStateContainer(StateContainer.Builder builder) { super.fillStateContainer(builder); builder.add(LIGHTS_ON); } @Override protected BlockState updateBlockStateFromTileEntity(BlockState currentState, ChestTileEntity te) { DriveSlotState slotState = DriveSlotState.EMPTY; if (te.getCellCount() >= 1) { slotState = DriveSlotState.fromCellStatus(te.getCellStatus(0)); } // Power-state has to be checked separately if (!te.isPowered() && slotState != DriveSlotState.EMPTY) { slotState = DriveSlotState.OFFLINE; } return currentState.with(LIGHTS_ON, slotState != DriveSlotState.EMPTY && slotState != DriveSlotState.OFFLINE); } @Override public ActionResultType onActivated(final World w, final BlockPos pos, final PlayerEntity p, final Hand hand, final @Nullable ItemStack heldItem, final BlockRayTraceResult hit) { final ChestTileEntity tg = this.getTileEntity(w, pos); if (tg != null && !p.isCrouching()) { if (w.isRemote()) { return ActionResultType.SUCCESS; } if (hit.getFace() == tg.getUp()) { if (!tg.openGui(p)) { p.sendMessage(PlayerMessages.ChestCannotReadStorageCell.get(), Util.DUMMY_UUID); } } else { ContainerOpener.openContainer(ChestContainer.TYPE, p, ContainerLocator.forTileEntitySide(tg, hit.getFace())); } return ActionResultType.SUCCESS; } return ActionResultType.PASS; } }