/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.attributes; import net.minecraft.block.entity.BlockEntity; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.ChunkPos; import net.minecraft.util.math.Direction; import net.minecraft.world.World; import alexiil.mc.lib.attributes.Attribute; import alexiil.mc.lib.attributes.Attributes; import alexiil.mc.lib.attributes.SearchOptions; import appeng.api.storage.IStorageMonitorableAccessor; import appeng.parts.AEBasePart; /** * Utility class that holds various attributes, both by AE2 and other Mods. */ public final class MEAttributes { private MEAttributes() { } public static Attribute STORAGE_MONITORABLE_ACCESSOR = Attributes .createDefaulted(IStorageMonitorableAccessor.class, new NullMENetworkAccessor()); public static T getFirstAttributeOnSide(Attribute attribute, BlockEntity be, Direction side) { World world = be.getWorld(); if (world == null) { return null; } return attribute.getFirstOrNull(world, be.getPos(), SearchOptions.inDirection(side.getOpposite())); } // Convenience function to get an attribute of the block that is in front of a // part public static T getAttributeInFrontOfPart(Attribute attribute, AEBasePart part) { BlockEntity self = part.getHost().getTile(); Direction direction = part.getSide().getFacing(); final World w = self.getWorld(); BlockPos neighborPos = self.getPos().offset(direction); // Do not force-load a neighboring chunk for this. ChunkPos chunkPos = new ChunkPos(neighborPos); if (!w.getChunkManager().isChunkLoaded(chunkPos.x, chunkPos.z)) { return null; } return attribute.getFirstOrNull(w, neighborPos, SearchOptions.inDirection(direction)); } }