/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.parts.networking; import java.util.EnumSet; import net.minecraft.item.ItemStack; import net.minecraft.util.BlockPos; import net.minecraft.util.EnumFacing; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import org.lwjgl.opengl.GL11; import appeng.api.networking.IGridHost; import appeng.api.networking.IGridNode; import appeng.api.networking.events.MENetworkChannelsChanged; import appeng.api.networking.events.MENetworkEventSubscribe; import appeng.api.networking.events.MENetworkPowerStatusChange; import appeng.api.parts.IPart; import appeng.api.parts.IPartCollisionHelper; import appeng.api.parts.IPartHost; import appeng.api.parts.IPartRenderHelper; import appeng.api.util.AECableType; import appeng.api.util.AEColor; import appeng.api.util.AEPartLocation; import appeng.client.render.ModelGenerator; import appeng.client.texture.IAESprite; import appeng.client.texture.OffsetIcon; import appeng.helpers.Reflected; import appeng.util.Platform; public class PartCableCovered extends PartCable { @Reflected public PartCableCovered( final ItemStack is ) { super( is ); } @MENetworkEventSubscribe public void channelUpdated( final MENetworkChannelsChanged c ) { this.getHost().markForUpdate(); } @MENetworkEventSubscribe public void powerRender( final MENetworkPowerStatusChange c ) { this.getHost().markForUpdate(); } @Override public AECableType getCableConnectionType() { return AECableType.COVERED; } @Override public void getBoxes( final IPartCollisionHelper bch ) { bch.addBox( 5.0, 5.0, 5.0, 11.0, 11.0, 11.0 ); if( Platform.isServer() ) { final IGridNode n = this.getGridNode(); if( n != null ) { this.connections = n.getConnectedSides(); } else { this.connections.clear(); } } for( final AEPartLocation of : this.connections ) { switch( of ) { case DOWN: bch.addBox( 5.0, 0.0, 5.0, 11.0, 5.0, 11.0 ); break; case EAST: bch.addBox( 11.0, 5.0, 5.0, 16.0, 11.0, 11.0 ); break; case NORTH: bch.addBox( 5.0, 5.0, 0.0, 11.0, 11.0, 5.0 ); break; case SOUTH: bch.addBox( 5.0, 5.0, 11.0, 11.0, 11.0, 16.0 ); break; case UP: bch.addBox( 5.0, 11.0, 5.0, 11.0, 16.0, 11.0 ); break; case WEST: bch.addBox( 0.0, 5.0, 5.0, 5.0, 11.0, 11.0 ); break; default: } } } @Override @SideOnly( Side.CLIENT ) public void renderInventory( final IPartRenderHelper rh, final ModelGenerator renderer ) { GL11.glTranslated( -0.0, -0.0, 0.3 ); rh.setBounds( 5.0f, 5.0f, 2.0f, 11.0f, 11.0f, 14.0f ); float offU = 0; float offV = 9; OffsetIcon main = new OffsetIcon( this.getTexture( this.getCableColor(), renderer ), offU, offV ); for( final EnumFacing side : EnumSet.of( EnumFacing.UP, EnumFacing.DOWN ) ) { rh.renderInventoryFace( main, side, renderer ); } offU = 9; offV = 0; main = new OffsetIcon( this.getTexture( this.getCableColor(), renderer ), offU, offV ); for( final EnumFacing side : EnumSet.of( EnumFacing.EAST, EnumFacing.WEST ) ) { rh.renderInventoryFace( main, side, renderer ); } main = new OffsetIcon( this.getTexture( this.getCableColor(), renderer ), 0, 0 ); for( final EnumFacing side : EnumSet.of( EnumFacing.SOUTH, EnumFacing.NORTH ) ) { rh.renderInventoryFace( main, side, renderer ); } rh.setTexture( null ); } @Override public IAESprite getTexture( final AEColor c, final ModelGenerator renderer ) { return this.getCoveredTexture( c, renderer ); } @Override @SideOnly( Side.CLIENT ) public void renderStatic( final BlockPos pos, final IPartRenderHelper rh, final ModelGenerator renderer ) { rh.setTexture( this.getTexture( this.getCableColor(), renderer ) ); final EnumSet sides = this.connections.clone(); boolean hasBuses = false; final IPartHost ph = this.getHost(); for( final AEPartLocation of : EnumSet.complementOf( this.connections ) ) { final IPart bp = ph.getPart( of ); if( bp instanceof IGridHost ) { if( of != AEPartLocation.INTERNAL ) { sides.add( of ); hasBuses = true; } final int len = bp.cableConnectionRenderTo(); if( len < 8 ) { switch( of ) { case DOWN: rh.setBounds( 6, len, 6, 10, 5, 10 ); break; case EAST: rh.setBounds( 11, 6, 6, 16 - len, 10, 10 ); break; case NORTH: rh.setBounds( 6, 6, len, 10, 10, 5 ); break; case SOUTH: rh.setBounds( 6, 6, 11, 10, 10, 16 - len ); break; case UP: rh.setBounds( 6, 11, 6, 10, 16 - len, 10 ); break; case WEST: rh.setBounds( len, 6, 6, 5, 10, 10 ); break; default: continue; } rh.renderBlock( pos, renderer ); } } } if( sides.size() != 2 || !this.nonLinear( sides ) || hasBuses ) { for( final AEPartLocation of : this.connections ) { this.renderCoveredConnection( pos, rh, renderer, this.channelsOnSide[of.ordinal()], of ); } rh.setTexture( this.getTexture( this.getCableColor(), renderer ) ); rh.setBounds( 5, 5, 5, 11, 11, 11 ); rh.renderBlock( pos, renderer ); } else { final IAESprite def = this.getTexture( this.getCableColor(), renderer ); final IAESprite off = new OffsetIcon( def, 0, -12 ); for( final AEPartLocation of : this.connections ) { switch( of ) { case DOWN: case UP: rh.setTexture( def, def, off, off, off, off ); renderer.setRenderBounds( 5 / 16.0, 0, 5 / 16.0, 11 / 16.0, 16 / 16.0, 11 / 16.0 ); break; case EAST: case WEST: rh.setTexture( off, off, off, off, def, def ); renderer.uvRotateEast = renderer.uvRotateWest = 1; renderer.uvRotateBottom = renderer.uvRotateTop = 1; renderer.setRenderBounds( 0, 5 / 16.0, 5 / 16.0, 16 / 16.0, 11 / 16.0, 11 / 16.0 ); break; case NORTH: case SOUTH: rh.setTexture( off, off, def, def, off, off ); renderer.uvRotateNorth = renderer.uvRotateSouth = 1; renderer.setRenderBounds( 5 / 16.0, 5 / 16.0, 0, 11 / 16.0, 11 / 16.0, 16 / 16.0 ); break; default: } } rh.renderBlockCurrentBounds( pos, renderer ); } renderer.uvRotateBottom = renderer.uvRotateEast = renderer.uvRotateNorth = renderer.uvRotateSouth = renderer.uvRotateTop = renderer.uvRotateWest = 0; rh.setTexture( null ); } }