/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.block.misc; import appeng.block.AEBaseTileBlock; import appeng.helpers.ICustomCollision; import appeng.tile.misc.TileSkyCompass; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.block.state.BlockStateContainer; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.Entity; import net.minecraft.util.EnumBlockRenderType; import net.minecraft.util.EnumFacing; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; import net.minecraftforge.common.property.ExtendedBlockState; import net.minecraftforge.common.property.IUnlistedProperty; import net.minecraftforge.common.property.PropertyFloat; import java.util.Collections; import java.util.List; public class BlockSkyCompass extends AEBaseTileBlock implements ICustomCollision { // Rotation is expressed as radians public static final PropertyFloat ROTATION = new PropertyFloat("rotation"); public BlockSkyCompass() { super(Material.CIRCUITS); this.setLightOpacity(0); this.setFullSize(false); this.setOpaque(false); } @Override protected BlockStateContainer createBlockState() { return new ExtendedBlockState(this, this.getAEStates(), new IUnlistedProperty[]{FORWARD, UP, ROTATION}); } @Override public boolean isValidOrientation(final World w, final BlockPos pos, final EnumFacing forward, final EnumFacing up) { final TileSkyCompass sc = this.getTileEntity(w, pos); if (sc != null) { return false; } return this.canPlaceAt(w, pos, forward.getOpposite()); } private boolean canPlaceAt(final World w, final BlockPos pos, final EnumFacing dir) { return w.isSideSolid(pos.offset(dir), dir.getOpposite(), false); } @Override public void neighborChanged(IBlockState state, World world, BlockPos pos, Block blockIn, BlockPos fromPos) { final TileSkyCompass sc = this.getTileEntity(world, pos); final EnumFacing forward = sc.getForward(); if (!this.canPlaceAt(world, pos, forward.getOpposite())) { this.dropTorch(world, pos); } } private void dropTorch(final World w, final BlockPos pos) { final IBlockState prev = w.getBlockState(pos); w.destroyBlock(pos, true); w.notifyBlockUpdate(pos, prev, w.getBlockState(pos), 3); } @Override public boolean canPlaceBlockAt(final World w, final BlockPos pos) { for (final EnumFacing dir : EnumFacing.VALUES) { if (this.canPlaceAt(w, pos, dir)) { return true; } } return false; } @Override public Iterable getSelectedBoundingBoxesFromPool(final World w, final BlockPos pos, final Entity thePlayer, final boolean b) { final TileSkyCompass tile = this.getTileEntity(w, pos); if (tile != null) { final EnumFacing forward = tile.getForward(); double minX = 0; double minY = 0; double minZ = 0; double maxX = 1; double maxY = 1; double maxZ = 1; switch (forward) { case DOWN: minZ = minX = 5.0 / 16.0; maxZ = maxX = 11.0 / 16.0; maxY = 1.0; minY = 14.0 / 16.0; break; case EAST: minZ = minY = 5.0 / 16.0; maxZ = maxY = 11.0 / 16.0; maxX = 2.0 / 16.0; minX = 0.0; break; case NORTH: minY = minX = 5.0 / 16.0; maxY = maxX = 11.0 / 16.0; maxZ = 1.0; minZ = 14.0 / 16.0; break; case SOUTH: minY = minX = 5.0 / 16.0; maxY = maxX = 11.0 / 16.0; maxZ = 2.0 / 16.0; minZ = 0.0; break; case UP: minZ = minX = 5.0 / 16.0; maxZ = maxX = 11.0 / 16.0; maxY = 2.0 / 16.0; minY = 0.0; break; case WEST: minZ = minY = 5.0 / 16.0; maxZ = maxY = 11.0 / 16.0; maxX = 1.0; minX = 14.0 / 16.0; break; default: break; } return Collections.singletonList(new AxisAlignedBB(minX, minY, minZ, maxX, maxY, maxZ)); } return Collections.singletonList(new AxisAlignedBB(0.0, 0, 0.0, 1.0, 1.0, 1.0)); } @Override public void addCollidingBlockToList(final World w, final BlockPos pos, final AxisAlignedBB bb, final List out, final Entity e) { } @Override public EnumBlockRenderType getRenderType(IBlockState state) { return EnumBlockRenderType.ENTITYBLOCK_ANIMATED; } @Override public boolean isFullBlock(IBlockState state) { return false; } }