/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.client.render.cablebus; import appeng.core.AppEng; import net.minecraft.client.renderer.texture.TextureAtlasSprite; import net.minecraft.util.ResourceLocation; import java.util.Arrays; import java.util.function.Function; /** * Manages the channel textures for smart cables. */ public class SmartCableTextures { public static final ResourceLocation[] SMART_CHANNELS_TEXTURES = { new ResourceLocation(AppEng.MOD_ID, "parts/cable/smart/channels_00"), new ResourceLocation(AppEng.MOD_ID, "parts/cable/smart/channels_01"), new ResourceLocation(AppEng.MOD_ID, "parts/cable/smart/channels_02"), new ResourceLocation(AppEng.MOD_ID, "parts/cable/smart/channels_03"), new ResourceLocation(AppEng.MOD_ID, "parts/cable/smart/channels_04"), new ResourceLocation(AppEng.MOD_ID, "parts/cable/smart/channels_10"), new ResourceLocation(AppEng.MOD_ID, "parts/cable/smart/channels_11"), new ResourceLocation(AppEng.MOD_ID, "parts/cable/smart/channels_12"), new ResourceLocation(AppEng.MOD_ID, "parts/cable/smart/channels_13"), new ResourceLocation(AppEng.MOD_ID, "parts/cable/smart/channels_14"), }; // Textures used to display channels on smart cables. There's two sets of 5 textures each, and // one of each set are composed together to get even/odd colored channels private final TextureAtlasSprite[] textures; public static final ResourceLocation[] DENSE_SMART_CHANNELS_TEXTURES = { new ResourceLocation(AppEng.MOD_ID, "parts/cable/dense_smart/channels_00"), new ResourceLocation(AppEng.MOD_ID, "parts/cable/dense_smart/channels_01"), new ResourceLocation(AppEng.MOD_ID, "parts/cable/dense_smart/channels_02"), new ResourceLocation(AppEng.MOD_ID, "parts/cable/dense_smart/channels_03"), new ResourceLocation(AppEng.MOD_ID, "parts/cable/dense_smart/channels_04"), new ResourceLocation(AppEng.MOD_ID, "parts/cable/dense_smart/channels_10"), new ResourceLocation(AppEng.MOD_ID, "parts/cable/dense_smart/channels_11"), new ResourceLocation(AppEng.MOD_ID, "parts/cable/dense_smart/channels_12"), new ResourceLocation(AppEng.MOD_ID, "parts/cable/dense_smart/channels_13"), new ResourceLocation(AppEng.MOD_ID, "parts/cable/dense_smart/channels_14"), }; // Textures used to display channels on dense smart cables. There's two sets of 5 textures each, and // one of each set are composed together to get even/odd colored channels private final TextureAtlasSprite[] denseTextures; public SmartCableTextures(Function bakedTextureGetter) { this.textures = Arrays.stream(SMART_CHANNELS_TEXTURES).map(bakedTextureGetter::apply).toArray(TextureAtlasSprite[]::new); this.denseTextures = Arrays.stream(DENSE_SMART_CHANNELS_TEXTURES).map(bakedTextureGetter::apply).toArray(TextureAtlasSprite[]::new); } /** * The odd variant is used for displaying channels 1-4 as in use. */ public TextureAtlasSprite getOddTextureForChannels(int channels) { if (channels < 0) { return this.textures[0]; } else if (channels <= 4) { return this.textures[channels]; } else { return this.textures[4]; } } public TextureAtlasSprite getOddTextureForDenseChannels(int channels) { if (channels < 0) { return this.denseTextures[0]; } else if (channels <= 4) { return this.denseTextures[channels]; } else { return this.denseTextures[4]; } } /** * The even variant is used for displaying channels 5-8 as in use. */ public TextureAtlasSprite getEvenTextureForChannels(int channels) { if (channels < 5) { return this.textures[5]; } else if (channels <= 8) { return this.textures[1 + channels]; } else { return this.textures[9]; } } public TextureAtlasSprite getEvenTextureForDenseChannels(int channels) { if (channels < 5) { return this.denseTextures[5]; } else if (channels <= 8) { return this.denseTextures[1 + channels]; } else { return this.denseTextures[9]; } } }