/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.client.render.effects; import net.minecraft.client.particle.EntityBreakingFX; import net.minecraft.client.renderer.Tessellator; import net.minecraft.item.Item; import net.minecraft.util.IIcon; import net.minecraft.util.MathHelper; import net.minecraft.world.World; import net.minecraftforge.common.util.ForgeDirection; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import appeng.client.texture.ExtraBlockTextures; @SideOnly( Side.CLIENT ) public class EnergyFx extends EntityBreakingFX { private final IIcon particleTextureIndex; private final int startBlkX; private final int startBlkY; private final int startBlkZ; @Override public int getFXLayer() { return 1; } public EnergyFx( World par1World, double par2, double par4, double par6, Item par8Item ) { super( par1World, par2, par4, par6, par8Item ); this.particleGravity = 0; this.particleBlue = 255; this.particleGreen = 255; this.particleRed = 255; this.particleAlpha = 1.4f; this.particleScale = 3.5f; this.particleTextureIndex = ExtraBlockTextures.BlockEnergyParticle.getIcon(); this.startBlkX = MathHelper.floor_double( this.posX ); this.startBlkY = MathHelper.floor_double( this.posY ); this.startBlkZ = MathHelper.floor_double( this.posZ ); this.noClip = true; } public void fromItem( ForgeDirection d ) { this.posX += 0.2 * d.offsetX; this.posY += 0.2 * d.offsetY; this.posZ += 0.2 * d.offsetZ; this.particleScale *= 0.8f; } @Override public void onUpdate() { super.onUpdate(); this.particleScale *= 0.89f; this.particleAlpha *= 0.89f; } @Override public void renderParticle( Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7 ) { float f6 = this.particleTextureIndex.getMinU(); float f7 = this.particleTextureIndex.getMaxU(); float f8 = this.particleTextureIndex.getMinV(); float f9 = this.particleTextureIndex.getMaxV(); float f10 = 0.1F * this.particleScale; float f11 = ( float ) ( this.prevPosX + ( this.posX - this.prevPosX ) * par2 - interpPosX ); float f12 = ( float ) ( this.prevPosY + ( this.posY - this.prevPosY ) * par2 - interpPosY ); float f13 = ( float ) ( this.prevPosZ + ( this.posZ - this.prevPosZ ) * par2 - interpPosZ ); float f14 = 1.0F; int blkX = MathHelper.floor_double( this.posX ); int blkY = MathHelper.floor_double( this.posY ); int blkZ = MathHelper.floor_double( this.posZ ); if ( blkX == this.startBlkX && blkY == this.startBlkY && blkZ == this.startBlkZ ) { par1Tessellator.setColorRGBA_F( this.particleRed * f14, this.particleGreen * f14, this.particleBlue * f14, this.particleAlpha ); par1Tessellator.addVertexWithUV( f11 - par3 * f10 - par6 * f10, f12 - par4 * f10, f13 - par5 * f10 - par7 * f10, f7, f9 ); par1Tessellator.addVertexWithUV( f11 - par3 * f10 + par6 * f10, f12 + par4 * f10, f13 - par5 * f10 + par7 * f10, f7, f8 ); par1Tessellator.addVertexWithUV( f11 + par3 * f10 + par6 * f10, f12 + par4 * f10, f13 + par5 * f10 + par7 * f10, f6, f8 ); par1Tessellator.addVertexWithUV( f11 + par3 * f10 - par6 * f10, f12 - par4 * f10, f13 + par5 * f10 - par7 * f10, f6, f9 ); } } }