/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.client.render; import appeng.client.render.cablebus.FacadeBuilder; import appeng.items.parts.ItemFacade; import it.unimi.dsi.fastutil.ints.Int2ObjectArrayMap; import it.unimi.dsi.fastutil.ints.Int2ObjectMap; import net.minecraft.block.state.IBlockState; import net.minecraft.client.renderer.block.model.BakedQuad; import net.minecraft.client.renderer.block.model.IBakedModel; import net.minecraft.client.renderer.block.model.ItemOverrideList; import net.minecraft.client.renderer.vertex.VertexFormat; import net.minecraft.entity.EntityLivingBase; import net.minecraft.item.ItemStack; import net.minecraft.util.EnumFacing; import net.minecraft.world.World; import javax.annotation.Nullable; import java.util.Collections; import java.util.List; import java.util.Objects; /** * This baked model class is used as a dispatcher to redirect the renderer to the *real* model that should be used based * on the item stack. * A custom Item Override List is used to accomplish this. */ public class FacadeDispatcherBakedModel extends DelegateBakedModel { private final VertexFormat format; private final FacadeBuilder facadeBuilder; private final Int2ObjectMap cache = new Int2ObjectArrayMap<>(); public FacadeDispatcherBakedModel(IBakedModel baseModel, VertexFormat format, FacadeBuilder facadeBuilder) { super(baseModel); this.format = format; this.facadeBuilder = facadeBuilder; } // This is never used. See the item override list below. @Override public List getQuads(@Nullable IBlockState state, @Nullable EnumFacing side, long rand) { return Collections.emptyList(); } @Override public boolean isGui3d() { return this.getBaseModel().isGui3d(); } @Override public boolean isBuiltInRenderer() { return false; } @Override public ItemOverrideList getOverrides() { return new ItemOverrideList(Collections.emptyList()) { @Override public IBakedModel handleItemState(IBakedModel originalModel, ItemStack stack, World world, EntityLivingBase entity) { if (!(stack.getItem() instanceof ItemFacade)) { return originalModel; } ItemFacade itemFacade = (ItemFacade) stack.getItem(); ItemStack textureItem = itemFacade.getTextureItem(stack); int hash = Objects.hash(textureItem.getItem().getRegistryName(), textureItem.getMetadata(), textureItem.getTagCompound()); FacadeBakedItemModel model = FacadeDispatcherBakedModel.this.cache.get(hash); if (model == null) { model = new FacadeBakedItemModel(FacadeDispatcherBakedModel.this.getBaseModel(), textureItem, FacadeDispatcherBakedModel.this.facadeBuilder); FacadeDispatcherBakedModel.this.cache.put(hash, model); } return model; } }; } }