/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.client.render.renderable; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.BufferBuilder; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.client.renderer.block.model.ItemCameraTransforms.TransformType; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import org.apache.commons.lang3.tuple.Pair; import org.lwjgl.BufferUtils; import org.lwjgl.util.vector.Matrix4f; import java.nio.FloatBuffer; import java.util.function.Function; public class ItemRenderable implements Renderable { private final Function> f; public ItemRenderable(Function> f) { this.f = f; } @Override public void renderTileEntityAt(T te, double x, double y, double z, float partialTicks, int destroyStage) { Pair pair = this.f.apply(te); if (pair != null && pair.getLeft() != null) { GlStateManager.pushMatrix(); if (pair.getRight() != null) { FloatBuffer matrix = BufferUtils.createFloatBuffer(16); pair.getRight().store(matrix); matrix.flip(); GlStateManager.multMatrix(matrix); } Minecraft.getMinecraft().getRenderItem().renderItem(pair.getLeft(), TransformType.GROUND); GlStateManager.popMatrix(); } } @Override public void renderTileEntityFast(T te, double x, double y, double z, float partialTicks, int destroyStage, BufferBuilder buffer) { } }