/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.loot; import appeng.api.AEApi; import appeng.api.definitions.IMaterials; import net.minecraft.world.storage.loot.*; import net.minecraft.world.storage.loot.conditions.LootCondition; import net.minecraft.world.storage.loot.conditions.RandomChance; import net.minecraft.world.storage.loot.functions.LootFunction; import net.minecraft.world.storage.loot.functions.SetMetadata; import net.minecraftforge.event.LootTableLoadEvent; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; public class ChestLoot { @SubscribeEvent public void loadLootTable(LootTableLoadEvent event) { if (event.getName() == LootTableList.CHESTS_ABANDONED_MINESHAFT) { // TODO 1.9.4 aftermath - All these loot quality, pools and stuff. Figure it out and balance it. final IMaterials materials = AEApi.instance().definitions().materials(); materials.certusQuartzCrystal().maybeStack(1).ifPresent(is -> { event.getTable() .addPool(new LootPool(new LootEntry[]{ new LootEntryItem(is.getItem(), 2, 3, new LootFunction[]{ new SetMetadata(null, new RandomValueRange(is.getItemDamage()))}, new LootCondition[]{ new RandomChance(1)}, "AE2 Crystal_" + is.getItemDamage()) }, new LootCondition[0], new RandomValueRange(1, 4), new RandomValueRange(0, 2), "AE2 Crystals")); }); materials.certusQuartzDust().maybeStack(1).ifPresent(is -> { event.getTable() .addPool(new LootPool(new LootEntryItem[]{ new LootEntryItem(is.getItem(), 2, 3, new LootFunction[]{ new SetMetadata(null, new RandomValueRange(is.getItemDamage()))}, new LootCondition[]{ new RandomChance(1)}, "AE2 Dust_" + is.getItemDamage()) }, new LootCondition[0], new RandomValueRange(1, 4), new RandomValueRange(0, 2), "AE2 DUSTS")); }); } } }