/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.spatial; import appeng.client.render.SpatialSkyRender; import appeng.core.AppEng; import net.minecraft.entity.Entity; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.Vec3d; import net.minecraft.world.DimensionType; import net.minecraft.world.WorldProvider; import net.minecraft.world.biome.Biome; import net.minecraft.world.biome.BiomeProviderSingle; import net.minecraft.world.chunk.Chunk; import net.minecraft.world.gen.IChunkGenerator; import net.minecraftforge.client.IRenderHandler; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; public class StorageWorldProvider extends WorldProvider { private final Biome biome; public StorageWorldProvider() { this.hasSkyLight = true; this.biome = AppEng.instance().getStorageBiome(); this.biomeProvider = new BiomeProviderSingle(this.biome); } @Override public IChunkGenerator createChunkGenerator() { return new StorageChunkProvider(this.world, 0); } @Override public float calculateCelestialAngle(final long par1, final float par3) { return 0; } @Override public boolean isSurfaceWorld() { return false; } @Override @SideOnly(Side.CLIENT) public float[] calcSunriseSunsetColors(final float celestialAngle, final float partialTicks) { return null; } @Override public Vec3d getFogColor(final float par1, final float par2) { return new Vec3d(0.07, 0.07, 0.07); } @Override public boolean canRespawnHere() { return false; } @Override @SideOnly(Side.CLIENT) public boolean isSkyColored() { return true; } @Override public boolean doesXZShowFog(final int par1, final int par2) { return false; } @Override public DimensionType getDimensionType() { return AppEng.instance().getStorageDimensionType(); } @Override public IRenderHandler getSkyRenderer() { return SpatialSkyRender.getInstance(); } @Override public boolean isDaytime() { return false; } @Override public Vec3d getSkyColor(final Entity cameraEntity, final float partialTicks) { return new Vec3d(0.07, 0.07, 0.07); } @Override public float getStarBrightness(final float par1) { return 0; } @Override public boolean canSnowAt(final BlockPos pos, final boolean checkLight) { return false; } @Override public BlockPos getSpawnCoordinate() { return new BlockPos(0, 0, 0); } @Override public boolean isBlockHighHumidity(final BlockPos pos) { return false; } @Override public boolean canDoLightning(final Chunk chunk) { return false; } @Override public Biome getBiomeForCoords(BlockPos pos) { return this.biome; } }