/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2017, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.util.inv; import appeng.util.helpers.ItemHandlerUtil; import net.minecraft.item.ItemStack; import net.minecraftforge.items.IItemHandler; import net.minecraftforge.items.IItemHandlerModifiable; import java.util.function.Supplier; public class WrapperSupplierItemHandler implements IItemHandlerModifiable { private final Supplier sourceHandler; public WrapperSupplierItemHandler(Supplier source) { this.sourceHandler = source; } @Override public int getSlots() { return this.sourceHandler.get().getSlots(); } @Override public ItemStack getStackInSlot(int slot) { return this.sourceHandler.get().getStackInSlot(slot); } @Override public ItemStack insertItem(int slot, ItemStack stack, boolean simulate) { return this.sourceHandler.get().insertItem(slot, stack, simulate); } @Override public ItemStack extractItem(int slot, int amount, boolean simulate) { return this.sourceHandler.get().extractItem(slot, amount, simulate); } @Override public int getSlotLimit(int slot) { return this.sourceHandler.get().getSlotLimit(slot); } @Override public void setStackInSlot(int slot, ItemStack stack) { ItemHandlerUtil.setStackInSlot(this.sourceHandler.get(), slot, stack); } @Override public boolean isItemValid(int slot, ItemStack stack) { return this.sourceHandler.get().isItemValid(slot, stack); } }