/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.parts; import java.util.Random; import net.minecraft.entity.Entity; import net.minecraft.entity.LivingEntity; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.util.Direction; import net.minecraft.util.Hand; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.Vec3d; import net.minecraft.world.IBlockReader; import net.minecraft.world.World; import appeng.api.parts.SelectedPart; import appeng.api.util.AEColor; import appeng.client.render.cablebus.CableBusRenderState; public class NullCableBusContainer implements ICableBusContainer { @Override public int isProvidingStrongPower(final Direction opposite) { return 0; } @Override public int isProvidingWeakPower(final Direction opposite) { return 0; } @Override public boolean canConnectRedstone(final Direction opposite) { return false; } @Override public void onEntityCollision(final Entity e) { } @Override public boolean activate(final PlayerEntity player, final Hand hand, final Vec3d vecFromPool) { return false; } @Override public void onNeighborChanged(IBlockReader w, BlockPos pos, BlockPos neighbor) { } @Override public boolean isEmpty() { return true; } @Override public SelectedPart selectPart(final Vec3d v3) { return new SelectedPart(); } @Override public boolean recolourBlock(final Direction side, final AEColor colour, final PlayerEntity who) { return false; } @Override public boolean isLadder(final LivingEntity entity) { return false; } @Override public void animateTick(final World world, final BlockPos pos, final Random r) { } @Override public int getLightValue() { return 0; } @Override public CableBusRenderState getRenderState() { return new CableBusRenderState(); } @Override public boolean clicked(PlayerEntity player, Hand hand, Vec3d hitVec) { return false; } }