/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.client.render.cablebus; import java.util.Collection; import java.util.Collections; import java.util.Map; import java.util.Set; import java.util.function.Function; import appeng.core.AELog; import com.google.common.collect.ImmutableMap; import com.mojang.datafixers.util.Pair; import net.minecraft.client.renderer.model.*; import net.minecraft.client.renderer.texture.TextureAtlasSprite; import net.minecraft.util.ResourceLocation; import appeng.api.util.AEColor; import appeng.core.features.registries.PartModels; import net.minecraftforge.client.model.IModelConfiguration; import net.minecraftforge.client.model.geometry.IModelGeometry; /** * The built-in model for the cable bus block. */ public class CableBusModel implements IModelGeometry { private final PartModels partModels; public CableBusModel( PartModels partModels ) { this.partModels = partModels; } @Override public IBakedModel bake(IModelConfiguration owner, ModelBakery bakery, Function spriteGetter, IModelTransform modelTransform, ItemOverrideList overrides, ResourceLocation modelLocation) { Map partModels = this.loadPartModels( bakery, spriteGetter, modelTransform ); CableBuilder cableBuilder = new CableBuilder( spriteGetter ); FacadeBuilder facadeBuilder = new FacadeBuilder(); // This should normally not be used, but we *have* to provide a particle texture or otherwise damage models will // crash TextureAtlasSprite particleTexture = cableBuilder.getCoreTexture( CableCoreType.GLASS, AEColor.TRANSPARENT ); return new CableBusBakedModel( cableBuilder, facadeBuilder, partModels, particleTexture ); } @Override public Collection getTextures(IModelConfiguration owner, Function modelGetter, Set> missingTextureErrors) { return Collections.unmodifiableList( CableBuilder.getTextures() ); } private Map loadPartModels( ModelBakery bakery, Function spriteGetterIn, IModelTransform transformIn ) { ImmutableMap.Builder result = ImmutableMap.builder(); for( ResourceLocation location : this.partModels.getModels() ) { IBakedModel bakedModel = bakery.getBakedModel(location, transformIn, spriteGetterIn); if (bakedModel == null) { AELog.warn("Failed to bake part model {}", location); } else { result.put(location, bakedModel); } } return result.build(); } }