/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.client.render.effects; import net.minecraft.client.particle.*; import net.minecraft.client.renderer.BufferBuilder; import net.minecraft.client.renderer.texture.TextureAtlasSprite; import net.minecraft.entity.Entity; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.item.Items; import net.minecraft.particles.BasicParticleType; import net.minecraft.util.math.MathHelper; import net.minecraft.world.World; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.api.distmarker.OnlyIn; import appeng.api.util.AEPartLocation; import appeng.core.AppEng; @OnlyIn(Dist.CLIENT) public class EnergyFx extends BreakingParticle { public static final BasicParticleType TYPE = new BasicParticleType(false); static { TYPE.setRegistryName(AppEng.MOD_ID, "energy_fx"); } private final int startBlkX; private final int startBlkY; private final int startBlkZ; public EnergyFx(final World par1World, final double par2, final double par4, final double par6, final IAnimatedSprite sprite) { super(par1World, par2, par4, par6, new ItemStack(Items.DIAMOND)); this.particleGravity = 0; this.particleBlue = 1; this.particleGreen = 1; this.particleRed = 1; this.particleAlpha = 1.4f; this.particleScale = 3.5f; this.selectSpriteRandomly(sprite); this.startBlkX = MathHelper.floor(this.posX); this.startBlkY = MathHelper.floor(this.posY); this.startBlkZ = MathHelper.floor(this.posZ); } // FIXME @Override // FIXME public int getFXLayer() // FIXME { // FIXME return 1; // FIXME } // FIXME // FIXME @Override // FIXME public IParticleRenderType getRenderType() { // FIXME // TODO: FIXME // FIXME return IParticleRenderType.NO_RENDER; // FIXME } // FIXME // FIXME @Override // FIXME public void renderParticle( final BufferBuilder par1Tessellator, final Entity p_180434_2_, final float partialTicks, final float par3, final float par4, final float par5, final float par6, final float par7 ) // FIXME { // FIXME final float f6 = this.particleTextureIndex.getMinU(); // FIXME final float f7 = this.particleTextureIndex.getMaxU(); // FIXME final float f8 = this.particleTextureIndex.getMinV(); // FIXME final float f9 = this.particleTextureIndex.getMaxV(); // FIXME final float f10 = 0.1F * this.particleScale; // FIXME // FIXME final float f11 = (float) ( this.prevPosX + ( this.getPosX() - this.prevPosX ) * partialTicks - interpPosX ); // FIXME final float f12 = (float) ( this.prevPosY + ( this.getPosY() - this.prevPosY ) * partialTicks - interpPosY ); // FIXME final float f13 = (float) ( this.prevPosZ + ( this.getPosZ() - this.prevPosZ ) * partialTicks - interpPosZ ); // FIXME // FIXME final int blkX = MathHelper.floor( this.getPosX() ); // FIXME final int blkY = MathHelper.floor( this.getPosY() ); // FIXME final int blkZ = MathHelper.floor( this.getPosZ() ); // FIXME // FIXME if( blkX == this.startBlkX && blkY == this.startBlkY && blkZ == this.startBlkZ ) // FIXME { // FIXME int i = this.getBrightnessForRender( partialTicks ); // FIXME int j = i >> 16 & 65535; // FIXME int k = i & 65535; // FIXME // FIXME final float f14 = 1.0F; // FIXME par1Tessellator.pos( f11 - par3 * f10 - par6 * f10, f12 - par4 * f10, f13 - par5 * f10 - par7 * f10 ) // FIXME .tex( f7, f9 ) // FIXME .color( this.particleRed * f14, this.particleGreen * f14, this.particleBlue * f14, this.particleAlpha ) // FIXME .lightmap( j, k ) // FIXME .endVertex(); // FIXME par1Tessellator.pos( f11 - par3 * f10 + par6 * f10, f12 + par4 * f10, f13 - par5 * f10 + par7 * f10 ) // FIXME .tex( f7, f8 ) // FIXME .color( this.particleRed * f14, this.particleGreen * f14, this.particleBlue * f14, this.particleAlpha ) // FIXME .lightmap( j, k ) // FIXME .endVertex(); // FIXME par1Tessellator.pos( f11 + par3 * f10 + par6 * f10, f12 + par4 * f10, f13 + par5 * f10 + par7 * f10 ) // FIXME .tex( f6, f8 ) // FIXME .color( this.particleRed * f14, this.particleGreen * f14, this.particleBlue * f14, this.particleAlpha ) // FIXME .lightmap( j, k ) // FIXME .endVertex(); // FIXME par1Tessellator.pos( f11 + par3 * f10 - par6 * f10, f12 - par4 * f10, f13 + par5 * f10 - par7 * f10 ) // FIXME .tex( f6, f9 ) // FIXME .color( this.particleRed * f14, this.particleGreen * f14, this.particleBlue * f14, this.particleAlpha ) // FIXME .lightmap( j, k ) // FIXME .endVertex(); // FIXME } // FIXME } // FIXME public void fromItem(final AEPartLocation d) { this.posX += 0.2 * d.xOffset; this.posY += 0.2 * d.yOffset; this.posZ += 0.2 * d.zOffset; this.particleScale *= 0.8f; } // FIXME // FIXME @Override // FIXME public void tick() // FIXME { // FIXME this.prevPosX = this.getPosX(); // FIXME this.prevPosY = this.getPosY(); // FIXME this.prevPosZ = this.getPosZ(); // FIXME // FIXME if( this.age++ >= this.maxAge ) // FIXME { // FIXME this.setExpired(); // FIXME } // FIXME // FIXME this.motionY -= 0.04D * this.particleGravity; // FIXME this.move( this.motionX, this.motionY, this.motionZ ); // FIXME this.motionX *= 0.9800000190734863D; // FIXME this.motionY *= 0.9800000190734863D; // FIXME this.motionZ *= 0.9800000190734863D; // FIXME // FIXME this.particleScale *= 0.89f; // FIXME this.particleAlpha *= 0.89f; // FIXME } // FIXME public void setMotionX(float motionX) { this.motionX = motionX; } public void setMotionY(float motionY) { this.motionY = motionY; } public void setMotionZ(float motionZ) { this.motionZ = motionZ; } @OnlyIn(Dist.CLIENT) public static class Factory implements IParticleFactory { private final IAnimatedSprite spriteSet; public Factory(IAnimatedSprite spriteSet) { this.spriteSet = spriteSet; } public Particle makeParticle(BasicParticleType typeIn, World worldIn, double x, double y, double z, double xSpeed, double ySpeed, double zSpeed) { EnergyFx result = new EnergyFx(worldIn, x, y, z, spriteSet); result.setMotionX((float) xSpeed); result.setMotionY((float) ySpeed); result.setMotionZ((float) zSpeed); return result; } } }