package appeng.worldgen.meteorite; import net.minecraft.block.Block; import net.minecraft.init.Blocks; import appeng.api.definitions.IBlockDefinition; import appeng.util.Platform; public class Fallout { private final MeteoriteBlockPutter putter; private final IBlockDefinition skyStoneDefinition; public Fallout( MeteoriteBlockPutter putter, IBlockDefinition skyStoneDefinition ) { this.putter = putter; this.skyStoneDefinition = skyStoneDefinition; } public int adjustCrater() { return 0; } public void getRandomFall( IMeteoriteWorld w, int x, int y, int z ) { double a = Math.random(); if ( a > 0.9 ) this.putter.put( w, x, y, z, Blocks.stone ); else if ( a > 0.8 ) this.putter.put( w, x, y, z, Blocks.cobblestone ); else if ( a > 0.7 ) this.putter.put( w, x, y, z, Blocks.dirt ); else this.putter.put( w, x, y, z, Blocks.gravel ); } public void getRandomInset( IMeteoriteWorld w, int x, int y, int z ) { double a = Math.random(); if ( a > 0.9 ) this.putter.put( w, x, y, z, Blocks.cobblestone ); else if ( a > 0.8 ) this.putter.put( w, x, y, z, Blocks.stone ); else if ( a > 0.7 ) this.putter.put( w, x, y, z, Blocks.grass ); else if ( a > 0.6 ) { for ( Block skyStoneBlock : this.skyStoneDefinition.maybeBlock().asSet() ) { this.putter.put( w, x, y, z, skyStoneBlock ); } } else if ( a > 0.5 ) this.putter.put( w, x, y, z, Blocks.gravel ); else this.putter.put( w, x, y, z, Platform.AIR ); } }