/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.entity; import org.lwjgl.opengl.GL11; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.client.renderer.entity.Render; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.client.renderer.texture.TextureMap; import net.minecraft.entity.Entity; import net.minecraft.init.Blocks; import net.minecraft.util.ResourceLocation; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class RenderTinyTNTPrimed extends Render { private final RenderBlocks blockRenderer = new RenderBlocks(); public RenderTinyTNTPrimed() { this.shadowSize = 0.5F; this.renderManager = RenderManager.instance; } public void renderPrimedTNT( EntityTinyTNTPrimed tnt, double x, double y, double z, float life ) { GL11.glPushMatrix(); GL11.glTranslatef( (float) x, (float) y - 0.25f, (float) z ); float f2; if ( tnt.fuse - life + 1.0F < 10.0F ) { f2 = 1.0F - (tnt.fuse - life + 1.0F) / 10.0F; if ( f2 < 0.0F ) { f2 = 0.0F; } if ( f2 > 1.0F ) { f2 = 1.0F; } f2 *= f2; f2 *= f2; float f3 = 1.0F + f2 * 0.3F; GL11.glScalef( f3, f3, f3 ); } GL11.glScalef( 0.5f, 0.5f, 0.5f ); f2 = (1.0F - (tnt.fuse - life + 1.0F) / 100.0F) * 0.8F; this.bindEntityTexture( tnt ); this.blockRenderer.renderBlockAsItem( Blocks.tnt, 0, tnt.getBrightness( life ) ); if ( tnt.fuse / 5 % 2 == 0 ) { GL11.glDisable( GL11.GL_TEXTURE_2D ); GL11.glDisable( GL11.GL_LIGHTING ); GL11.glEnable( GL11.GL_BLEND ); GL11.glBlendFunc( GL11.GL_SRC_ALPHA, GL11.GL_DST_ALPHA ); GL11.glColor4f( 1.0F, 1.0F, 1.0F, f2 ); this.blockRenderer.renderBlockAsItem( Blocks.tnt, 0, 1.0F ); GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F ); GL11.glDisable( GL11.GL_BLEND ); GL11.glEnable( GL11.GL_LIGHTING ); GL11.glEnable( GL11.GL_TEXTURE_2D ); } GL11.glPopMatrix(); } @Override public void doRender(Entity tnt, double x, double y, double z, float unused, float life) { this.renderPrimedTNT( (EntityTinyTNTPrimed) tnt, x, y, z, life ); } @Override protected ResourceLocation getEntityTexture(Entity entity) { return TextureMap.locationBlocksTexture; } }