/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.block.grindstone; import java.util.EnumSet; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraft.world.World; import net.minecraftforge.common.util.FakePlayer; import net.minecraftforge.common.util.ForgeDirection; import appeng.api.implementations.tiles.ICrankable; import appeng.block.AEBaseBlock; import appeng.client.render.BaseBlockRender; import appeng.client.render.blocks.RenderBlockCrank; import appeng.core.features.AEFeature; import appeng.core.stats.Stats; import appeng.tile.AEBaseTile; import appeng.tile.grindstone.TileCrank; public class BlockCrank extends AEBaseBlock { public BlockCrank() { super( BlockCrank.class, Material.wood ); this.setFeature( EnumSet.of( AEFeature.GrindStone ) ); this.setTileEntity( TileCrank.class ); this.setLightOpacity( 0 ); this.setHarvestLevel( "axe", 0 ); this.isFullSize = this.isOpaque = false; } @Override public boolean onActivated(World w, int x, int y, int z, EntityPlayer player, int side, float hitX, float hitY, float hitZ) { if ( player instanceof FakePlayer || player == null ) { this.dropCrank(w, x, y, z); return true; } AEBaseTile tile = this.getTileEntity( w, x, y, z ); if ( tile instanceof TileCrank ) { if ( ((TileCrank) tile).power() ) { Stats.TurnedCranks.addToPlayer( player, 1 ); } } return true; } @Override public Class getRenderer() { return RenderBlockCrank.class; } private boolean isCrankable( World world, int x, int y, int z, ForgeDirection offset ) { TileEntity te = world.getTileEntity( x + offset.offsetX, y + offset.offsetY, z + offset.offsetZ ); return te instanceof ICrankable && ( ( ICrankable ) te ).canCrankAttach( offset.getOpposite() ); } private ForgeDirection findCrankable( World world, int x, int y, int z ) { for ( ForgeDirection dir : ForgeDirection.VALID_DIRECTIONS ) if ( this.isCrankable( world, x, y, z, dir ) ) { return dir; } return ForgeDirection.UNKNOWN; } @Override public boolean canPlaceBlockAt( World world, int x, int y, int z ) { return this.findCrankable( world , x, y, z ) != ForgeDirection.UNKNOWN; } @Override public boolean isValidOrientation( World world, int x, int y, int z, ForgeDirection forward, ForgeDirection up ) { TileEntity te = world.getTileEntity( x, y, z ); return !(te instanceof TileCrank) || this.isCrankable( world, x, y, z, up.getOpposite() ); } private void dropCrank( World world, int x, int y, int z ) { world.func_147480_a( x, y, z, true ); // w.destroyBlock( x, y, z, true ); world.markBlockForUpdate( x, y, z ); } @Override public void onBlockPlacedBy( World world, int x, int y, int z, EntityLivingBase placer, ItemStack itemStack ) { AEBaseTile tile = this.getTileEntity( world, x, y, z ); if ( tile != null ) { ForgeDirection mnt = this.findCrankable( world, x, y, z ); ForgeDirection forward = ForgeDirection.UP; if ( mnt == ForgeDirection.UP || mnt == ForgeDirection.DOWN ) { forward = ForgeDirection.SOUTH; } tile.setOrientation( forward, mnt.getOpposite() ); } else { this.dropCrank( world, x, y, z ); } } @Override public void onNeighborBlockChange (World world, int x, int y, int z, Block block ) { AEBaseTile tile = this.getTileEntity( world, x, y, z ); if ( tile != null ) { if ( !this.isCrankable( world, x, y, z, tile.getUp().getOpposite() ) ) { this.dropCrank( world, x, y, z ); } } else { this.dropCrank( world, x, y, z ); } } }