/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.client.render; import java.util.EnumSet; import net.minecraft.block.Block; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.client.renderer.Tessellator; import net.minecraft.util.IIcon; import net.minecraftforge.common.util.ForgeDirection; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import appeng.api.AEApi; import appeng.api.parts.IBoxProvider; import appeng.api.parts.IPartCollisionHelper; import appeng.api.parts.IPartRenderHelper; import appeng.api.parts.ISimplifiedBundle; import appeng.block.AEBaseBlock; import appeng.block.networking.BlockCableBus; import appeng.core.AEConfig; import appeng.core.features.AEFeature; @SideOnly(Side.CLIENT) public class BusRenderHelper implements IPartRenderHelper { final public static BusRenderHelper INSTANCE = new BusRenderHelper(); double minX = 0; double minY = 0; double minZ = 0; double maxX = 16; double maxY = 16; double maxZ = 16; final AEBaseBlock blk = (AEBaseBlock) AEApi.instance().blocks().blockMultiPart.block(); final BaseBlockRender bbr = new BaseBlockRender(); private ForgeDirection ax = ForgeDirection.EAST; private ForgeDirection ay = ForgeDirection.UP; private ForgeDirection az = ForgeDirection.SOUTH; int color = 0xffffff; class BoundBoxCalculator implements IPartCollisionHelper { public boolean started = false; float minX; float minY; float minZ; float maxX; float maxY; float maxZ; @Override public void addBox(double minX, double minY, double minZ, double maxX, double maxY, double maxZ) { if ( this.started ) { this.minX = Math.min( this.minX, (float) minX ); this.minY = Math.min( this.minY, (float) minY ); this.minZ = Math.min( this.minZ, (float) minZ ); this.maxX = Math.max( this.maxX, (float) maxX ); this.maxY = Math.max( this.maxY, (float) maxY ); this.maxZ = Math.max( this.maxZ, (float) maxZ ); } else { this.started = true; this.minX = (float) minX; this.minY = (float) minY; this.minZ = (float) minZ; this.maxX = (float) maxX; this.maxY = (float) maxY; this.maxZ = (float) maxZ; } } @Override public ForgeDirection getWorldX() { return BusRenderHelper.this.ax; } @Override public ForgeDirection getWorldY() { return BusRenderHelper.this.ay; } @Override public ForgeDirection getWorldZ() { return BusRenderHelper.this.az; } @Override public boolean isBBCollision() { return false; } } final BoundBoxCalculator bbc = new BoundBoxCalculator(); int renderingForPass = 0; int currentPass = 0; int itemsRendered = 0; final boolean noAlphaPass = !AEConfig.instance.isFeatureEnabled( AEFeature.AlphaPass ); public int getItemsRendered() { return this.itemsRendered; } public void setPass(int pass) { this.renderingForPass = 0; this.currentPass = pass; this.itemsRendered = 0; } @Override public void renderForPass(int pass) { this.renderingForPass = pass; } public boolean renderThis() { if ( this.renderingForPass == this.currentPass || this.noAlphaPass ) { this.itemsRendered++; return true; } return false; } @Override public void normalRendering() { RenderBlocksWorkaround rbw = BusRenderer.INSTANCE.renderer; rbw.calculations = true; rbw.useTextures = true; rbw.enableAO = false; } @Override public ISimplifiedBundle useSimplifiedRendering(int x, int y, int z, IBoxProvider p, ISimplifiedBundle sim) { RenderBlocksWorkaround rbw = BusRenderer.INSTANCE.renderer; if ( sim != null && rbw.similarLighting( this.blk, rbw.blockAccess, x, y, z, sim ) ) { rbw.populate( sim ); rbw.faces = EnumSet.allOf( ForgeDirection.class ); rbw.calculations = false; rbw.useTextures = false; return sim; } else { boolean allFaces = rbw.renderAllFaces; rbw.renderAllFaces = true; rbw.calculations = true; rbw.faces.clear(); this.bbc.started = false; if ( p == null ) { this.bbc.minX = this.bbc.minY = this.bbc.minZ = 0; this.bbc.maxX = this.bbc.maxY = this.bbc.maxZ = 16; } else { p.getBoxes( this.bbc ); if ( this.bbc.minX < 1 ) this.bbc.minX = 1; if ( this.bbc.minY < 1 ) this.bbc.minY = 1; if ( this.bbc.minZ < 1 ) this.bbc.minZ = 1; if ( this.bbc.maxX > 15 ) this.bbc.maxX = 15; if ( this.bbc.maxY > 15 ) this.bbc.maxY = 15; if ( this.bbc.maxZ > 15 ) this.bbc.maxZ = 15; } this.setBounds( this.bbc.minX, this.bbc.minY, this.bbc.minZ, this.bbc.maxX, this.bbc.maxY, this.bbc.maxZ ); this.bbr.renderBlockBounds( rbw, this.minX, this.minY, this.minZ, this.maxX, this.maxY, this.maxZ, this.ax, this.ay, this.az ); rbw.renderStandardBlock( this.blk, x, y, z ); rbw.faces = EnumSet.allOf( ForgeDirection.class ); rbw.renderAllFaces = allFaces; rbw.calculations = false; rbw.useTextures = false; return rbw.getLightingCache(); } } @Override public void setBounds(float minX, float minY, float minZ, float maxX, float maxY, float maxZ) { this.minX = minX; this.minY = minY; this.minZ = minZ; this.maxX = maxX; this.maxY = maxY; this.maxZ = maxZ; } public double getBound(ForgeDirection side) { switch (side) { default: case UNKNOWN: return 0.5; case DOWN: return this.minY; case EAST: return this.maxX; case NORTH: return this.minZ; case SOUTH: return this.maxZ; case UP: return this.maxY; case WEST: return this.minX; } } @Override public void setInvColor(int newColor) { this.color = newColor; } @Override public void setTexture(IIcon ico) { this.blk.getRendererInstance().setTemporaryRenderIcon( ico ); } @Override public void setTexture(IIcon Down, IIcon Up, IIcon North, IIcon South, IIcon West, IIcon East) { IIcon[] list = new IIcon[6]; list[0] = Down; list[1] = Up; list[2] = North; list[3] = South; list[4] = West; list[5] = East; this.blk.getRendererInstance().setTemporaryRenderIcons( list[this.mapRotation( ForgeDirection.UP ).ordinal()], list[this.mapRotation( ForgeDirection.DOWN ).ordinal()], list[this.mapRotation( ForgeDirection.SOUTH ).ordinal()], list[this.mapRotation( ForgeDirection.NORTH ).ordinal()], list[this.mapRotation( ForgeDirection.EAST ).ordinal()], list[this.mapRotation( ForgeDirection.WEST ).ordinal()] ); } public ForgeDirection mapRotation(ForgeDirection dir) { ForgeDirection forward = this.az; ForgeDirection up = this.ay; ForgeDirection west = ForgeDirection.UNKNOWN; if ( forward == null || up == null ) return dir; int west_x = forward.offsetY * up.offsetZ - forward.offsetZ * up.offsetY; int west_y = forward.offsetZ * up.offsetX - forward.offsetX * up.offsetZ; int west_z = forward.offsetX * up.offsetY - forward.offsetY * up.offsetX; for (ForgeDirection dx : ForgeDirection.VALID_DIRECTIONS) if ( dx.offsetX == west_x && dx.offsetY == west_y && dx.offsetZ == west_z ) west = dx; if ( dir == forward ) return ForgeDirection.SOUTH; if ( dir == forward.getOpposite() ) return ForgeDirection.NORTH; if ( dir == up ) return ForgeDirection.UP; if ( dir == up.getOpposite() ) return ForgeDirection.DOWN; if ( dir == west ) return ForgeDirection.WEST; if ( dir == west.getOpposite() ) return ForgeDirection.EAST; return ForgeDirection.UNKNOWN; } @Override public void renderInventoryBox(RenderBlocks renderer) { renderer.setRenderBounds( this.minX / 16.0, this.minY / 16.0, this.minZ / 16.0, this.maxX / 16.0, this.maxY / 16.0, this.maxZ / 16.0 ); this.bbr.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), this.blk, null, Tessellator.instance, this.color, renderer ); } @Override public void renderInventoryFace(IIcon IIcon, ForgeDirection face, RenderBlocks renderer) { renderer.setRenderBounds( this.minX / 16.0, this.minY / 16.0, this.minZ / 16.0, this.maxX / 16.0, this.maxY / 16.0, this.maxZ / 16.0 ); this.setTexture( IIcon ); this.bbr.renderInvBlock( EnumSet.of( face ), this.blk, null, Tessellator.instance, this.color, renderer ); } @Override public void renderBlock(int x, int y, int z, RenderBlocks renderer) { if ( !this.renderThis() ) return; AEBaseBlock blk = (AEBaseBlock) AEApi.instance().blocks().blockMultiPart.block(); BlockRenderInfo info = blk.getRendererInstance(); ForgeDirection forward = BusRenderHelper.INSTANCE.az; ForgeDirection up = BusRenderHelper.INSTANCE.ay; renderer.uvRotateBottom = info.getTexture( ForgeDirection.DOWN ).setFlip( BaseBlockRender.getOrientation( ForgeDirection.DOWN, forward, up ) ); renderer.uvRotateTop = info.getTexture( ForgeDirection.UP ).setFlip( BaseBlockRender.getOrientation( ForgeDirection.UP, forward, up ) ); renderer.uvRotateEast = info.getTexture( ForgeDirection.EAST ).setFlip( BaseBlockRender.getOrientation( ForgeDirection.EAST, forward, up ) ); renderer.uvRotateWest = info.getTexture( ForgeDirection.WEST ).setFlip( BaseBlockRender.getOrientation( ForgeDirection.WEST, forward, up ) ); renderer.uvRotateNorth = info.getTexture( ForgeDirection.NORTH ).setFlip( BaseBlockRender.getOrientation( ForgeDirection.NORTH, forward, up ) ); renderer.uvRotateSouth = info.getTexture( ForgeDirection.SOUTH ).setFlip( BaseBlockRender.getOrientation( ForgeDirection.SOUTH, forward, up ) ); this.bbr.renderBlockBounds( renderer, this.minX, this.minY, this.minZ, this.maxX, this.maxY, this.maxZ, this.ax, this.ay, this.az ); renderer.renderStandardBlock( blk, x, y, z ); } @Override public Block getBlock() { return AEApi.instance().blocks().blockMultiPart.block(); } public void setRenderColor(int color) { BlockCableBus blk = (BlockCableBus) AEApi.instance().blocks().blockMultiPart.block(); blk.setRenderColor( color ); } public void prepareBounds(RenderBlocks renderer) { this.bbr.renderBlockBounds( renderer, this.minX, this.minY, this.minZ, this.maxX, this.maxY, this.maxZ, this.ax, this.ay, this.az ); } @Override public void setFacesToRender(EnumSet faces) { BusRenderer.INSTANCE.renderer.renderFaces = faces; } @Override public void renderBlockCurrentBounds(int x, int y, int z, RenderBlocks renderer) { if ( !this.renderThis() ) return; renderer.renderStandardBlock( this.blk, x, y, z ); } @Override public void renderFaceCutout(int x, int y, int z, IIcon ico, ForgeDirection face, float edgeThickness, RenderBlocks renderer) { if ( !this.renderThis() ) return; switch (face) { case DOWN: face = this.ay.getOpposite(); break; case EAST: face = this.ax; break; case NORTH: face = this.az.getOpposite(); break; case SOUTH: face = this.az; break; case UP: face = this.ay; break; case WEST: face = this.ax.getOpposite(); break; case UNKNOWN: break; default: break; } this.bbr.renderCutoutFace( this.blk, ico, x, y, z, renderer, face, edgeThickness ); } @Override public void renderFace(int x, int y, int z, IIcon ico, ForgeDirection face, RenderBlocks renderer) { if ( !this.renderThis() ) return; this.prepareBounds( renderer ); switch (face) { case DOWN: face = this.ay.getOpposite(); break; case EAST: face = this.ax; break; case NORTH: face = this.az.getOpposite(); break; case SOUTH: face = this.az; break; case UP: face = this.ay; break; case WEST: face = this.ax.getOpposite(); break; case UNKNOWN: break; default: break; } this.bbr.renderFace( x, y, z, this.blk, ico, renderer, face ); } @Override public ForgeDirection getWorldX() { return this.ax; } @Override public ForgeDirection getWorldY() { return this.ay; } @Override public ForgeDirection getWorldZ() { return this.az; } public void setOrientation(ForgeDirection dx, ForgeDirection dy, ForgeDirection dz) { this.ax = dx == null ? ForgeDirection.EAST : dx; this.ay = dy == null ? ForgeDirection.UP : dy; this.az = dz == null ? ForgeDirection.SOUTH : dz; } public double[] getBounds() { return new double[] { this.minX, this.minY, this.minZ, this.maxX, this.maxY, this.maxZ }; } public void setBounds(double[] bounds) { if ( bounds == null || bounds.length != 6 ) return; this.minX = bounds[0]; this.minY = bounds[1]; this.minZ = bounds[2]; this.maxX = bounds[3]; this.maxY = bounds[4]; this.maxZ = bounds[5]; } }