/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.client.gui.implementations; import com.mojang.blaze3d.matrix.MatrixStack; import net.minecraft.entity.player.PlayerInventory; import net.minecraft.util.text.ITextComponent; import net.minecraft.util.text.StringTextComponent; import appeng.api.config.RedstoneMode; import appeng.api.config.Settings; import appeng.client.gui.widgets.ProgressBar; import appeng.client.gui.widgets.ProgressBar.Direction; import appeng.client.gui.widgets.ServerSettingToggleButton; import appeng.container.implementations.MolecularAssemblerContainer; import appeng.core.localization.GuiText; public class MolecularAssemblerScreen extends UpgradeableScreen { private ProgressBar pb; public MolecularAssemblerScreen(MolecularAssemblerContainer container, PlayerInventory playerInventory, ITextComponent title) { super(container, playerInventory, title); this.ySize = 197; } @Override public void init() { super.init(); this.pb = new ProgressBar(this.container, "guis/molecular_assembler.png", 139, 36, 148, 201, 6, 18, Direction.VERTICAL); this.addButton(this.pb); } @Override protected void addButtons() { this.redstoneMode = new ServerSettingToggleButton<>(this.guiLeft - 18, this.guiTop + 8, Settings.REDSTONE_CONTROLLED, RedstoneMode.IGNORE); addButton(this.redstoneMode); } @Override public void drawFG(MatrixStack matrixStack, final int offsetX, final int offsetY, final int mouseX, final int mouseY) { this.pb.setFullMsg(new StringTextComponent(this.container.getCurrentProgress() + "%")); super.drawFG(matrixStack, offsetX, offsetY, mouseX, mouseY); } @Override public void drawBG(MatrixStack matrixStack, final int offsetX, final int offsetY, final int mouseX, final int mouseY, float partialTicks) { this.pb.x = 148 + this.guiLeft; this.pb.y = 48 + this.guiTop; super.drawBG(matrixStack, offsetX, offsetY, mouseX, mouseY, partialTicks); } @Override protected String getBackground() { return "guis/molecular_assembler.png"; } @Override protected GuiText getName() { return GuiText.MolecularAssembler; } }