/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2018, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.fluids.client.gui; import net.minecraft.entity.player.PlayerInventory; import appeng.client.gui.implementations.GuiUpgradeable; import appeng.core.localization.GuiText; import appeng.fluids.client.gui.widgets.GuiFluidSlot; import appeng.fluids.client.gui.widgets.GuiOptionalFluidSlot; import appeng.fluids.container.ContainerFluidIO; import appeng.fluids.parts.PartFluidImportBus; import appeng.fluids.parts.PartSharedFluidBus; import appeng.fluids.util.IAEFluidTank; /** * @author BrockWS * @version rv5 - 1/05/2018 * @since rv5 1/05/2018 */ public class GuiFluidIO extends GuiUpgradeable { private final PartSharedFluidBus bus; public GuiFluidIO( PlayerInventory PlayerInventory, PartSharedFluidBus te ) { super( new ContainerFluidIO( PlayerInventory, te ) ); this.bus = te; } @Override public void init() { super.init(); final ContainerFluidIO container = (ContainerFluidIO) this.inventorySlots; final IAEFluidTank inv = this.bus.getConfig(); final int y = 40; final int x = 80; this.guiSlots.add( new GuiFluidSlot( inv, 0, 0, x, y ) ); this.guiSlots.add( new GuiOptionalFluidSlot( inv, container, 1, 1, 1, x, y, -1, 0 ) ); this.guiSlots.add( new GuiOptionalFluidSlot( inv, container, 2, 2, 1, x, y, 1, 0 ) ); this.guiSlots.add( new GuiOptionalFluidSlot( inv, container, 3, 3, 1, x, y, 0, -1 ) ); this.guiSlots.add( new GuiOptionalFluidSlot( inv, container, 4, 4, 1, x, y, 0, 1 ) ); this.guiSlots.add( new GuiOptionalFluidSlot( inv, container, 5, 5, 2, x, y, -1, -1 ) ); this.guiSlots.add( new GuiOptionalFluidSlot( inv, container, 6, 6, 2, x, y, 1, -1 ) ); this.guiSlots.add( new GuiOptionalFluidSlot( inv, container, 7, 7, 2, x, y, -1, 1 ) ); this.guiSlots.add( new GuiOptionalFluidSlot( inv, container, 8, 8, 2, x, y, 1, 1 ) ); } @Override protected GuiText getName() { return this.bc instanceof PartFluidImportBus ? GuiText.ImportBusFluids : GuiText.ExportBusFluids; } }