/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.block.networking; import appeng.api.parts.IFacadeContainer; import appeng.api.parts.IFacadePart; import appeng.api.parts.PartItemStack; import appeng.api.parts.SelectedPart; import appeng.api.util.AEColor; import appeng.api.util.AEPartLocation; import appeng.block.AEBaseTileBlock; import appeng.client.render.cablebus.CableBusBakedModel; import appeng.client.render.cablebus.CableBusBreakingParticle; import appeng.client.render.cablebus.CableBusRenderState; import appeng.core.AppEng; import appeng.core.sync.network.NetworkHandler; import appeng.core.sync.packets.ClickPacket; import appeng.helpers.AEMaterials; import appeng.integration.abstraction.IAEFacade; import appeng.parts.ICableBusContainer; import appeng.parts.NullCableBusContainer; import appeng.tile.networking.CableBusBlockEntity; import appeng.util.Platform; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.fabricmc.fabric.api.event.client.player.ClientPickBlockGatherCallback; import net.minecraft.block.Block; import net.minecraft.block.BlockState; import net.minecraft.block.ShapeContext; import net.minecraft.block.entity.BlockEntity; import net.minecraft.client.MinecraftClient; import net.minecraft.client.particle.Particle; import net.minecraft.client.particle.ParticleManager; import net.minecraft.client.render.model.BakedModel; import net.minecraft.client.texture.Sprite; import net.minecraft.client.world.ClientWorld; import net.minecraft.entity.Entity; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.item.ItemGroup; import net.minecraft.item.ItemPlacementContext; import net.minecraft.item.ItemStack; import net.minecraft.util.ActionResult; import net.minecraft.util.DyeColor; import net.minecraft.util.Hand; import net.minecraft.util.collection.DefaultedList; import net.minecraft.util.hit.BlockHitResult; import net.minecraft.util.hit.HitResult; import net.minecraft.util.hit.HitResult.Type; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.Direction; import net.minecraft.util.math.Vec3d; import net.minecraft.util.shape.VoxelShape; import net.minecraft.util.shape.VoxelShapes; import net.minecraft.world.BlockView; import net.minecraft.world.World; import javax.annotation.Nullable; import java.util.List; import java.util.Random; public class CableBusBlock extends AEBaseTileBlock implements IAEFacade { private static final ICableBusContainer NULL_CABLE_BUS = new NullCableBusContainer(); public CableBusBlock() { super(defaultProps(AEMaterials.GLASS) .nonOpaque() .dropsNothing() .dynamicBounds()); } static { ClientPickBlockGatherCallback.EVENT.register((player, result) -> { if (result instanceof BlockHitResult) { BlockHitResult blockResult = (BlockHitResult) result; BlockState blockState = player.world.getBlockState(((BlockHitResult) result).getBlockPos()); if (blockState.getBlock() instanceof CableBusBlock) { CableBusBlock cableBus = (CableBusBlock) blockState.getBlock(); return cableBus.getPickBlock(blockState, result, player.world, blockResult.getBlockPos(), player); } } return ItemStack.EMPTY; }); } @Override public boolean isTranslucent(BlockState state, BlockView reader, BlockPos pos) { return true; } @Override @Environment(EnvType.CLIENT) public void randomDisplayTick(final BlockState state, final World worldIn, final BlockPos pos, final Random rand) { this.cb(worldIn, pos).randomDisplayTick(worldIn, pos, rand); } @Override public int getWeakRedstonePower(final BlockState state, final BlockView w, final BlockPos pos, final Direction side) { return this.cb(w, pos).isProvidingWeakPower(side.getOpposite()); // TODO: // IS // OPPOSITE!? } @Override public boolean emitsRedstonePower(final BlockState state) { return true; } @Override public void onEntityCollision(BlockState state, World w, BlockPos pos, Entity entityIn) { this.cb(w, pos).onEntityCollision(entityIn); } @Override public int getStrongRedstonePower(BlockState state, BlockView world, BlockPos pos, Direction direction) { return this.cb(world, pos).isProvidingStrongPower(direction.getOpposite()); // TODO: // IS // OPPOSITE!? } // FIXME Dynamic light seems unsupported (?) Must maybe use blockstates... :| // FIXME FABRIC @Override // FIXME FABRIC public int getLightValue(final BlockState state, final BlockView world, final BlockPos pos) { // FIXME FABRIC if (state.getBlock() != this) { // FIXME FABRIC return state.getLuminance(); // FIXME FABRIC } // FIXME FABRIC return this.cb(world, pos).getLightValue(); // FIXME FABRIC } // FIXME: Must hook isClimbing ourselves // FIXME FABRIC @Override // FIXME FABRIC public boolean isLadder(BlockState state, WorldView world, BlockPos pos, LivingEntity entity) { // FIXME FABRIC return this.cb(world, pos).isLadder(entity); // FIXME FABRIC } @Override public boolean canReplace(BlockState state, ItemPlacementContext context) { // FIXME: Potentially check the fluid one too return super.canReplace(state, context) && this.cb(context.getWorld(), context.getBlockPos()).isEmpty(); } // FIXME FABRIC Hook does not exist // FIXME FABRIC @Override // FIXME FABRIC public boolean removedByPlayer(BlockState state, World world, BlockPos pos, PlayerEntity player, // FIXME FABRIC boolean willHarvest, FluidState fluid) { // FIXME FABRIC if (player.isCreative()) { // FIXME FABRIC final AEBaseBlockEntity tile = this.getBlockEntity(world, pos); // FIXME FABRIC if (tile != null) { // FIXME FABRIC tile.disableDrops(); // FIXME FABRIC } // FIXME FABRIC // maybe ray trace? // FIXME FABRIC } // FIXME FABRIC return super.removedByPlayer(state, world, pos, player, willHarvest, fluid); // FIXME FABRIC } // FIXME FABRIC @Override // FIXME FABRIC public boolean canConnectRedstone(final BlockState state, final BlockView w, final BlockPos pos, // FIXME FABRIC Direction side) { // FIXME FABRIC // TODO: Verify this. // FIXME FABRIC if (side == null) { // FIXME FABRIC return false; // FIXME FABRIC } // FIXME FABRIC // FIXME FABRIC return this.cb(w, pos).canConnectRedstone(side.getOpposite()); // FIXME FABRIC } public ItemStack getPickBlock(BlockState state, HitResult target, BlockView world, BlockPos pos, PlayerEntity player) { final Vec3d v3 = target.getPos().subtract(pos.getX(), pos.getY(), pos.getZ()); final SelectedPart sp = this.cb(world, pos).selectPart(v3); if (sp.part != null) { return sp.part.getItemStack(PartItemStack.PICK); } else if (sp.facade != null) { return sp.facade.getItemStack(); } return ItemStack.EMPTY; } // FIXME FABRIC MIXIN net.minecraft.client.particle.ParticleManager.addBlockBreakingParticles @Environment(EnvType.CLIENT) public boolean addHitEffects(final BlockState state, final World world, final HitResult target, final ParticleManager effectRenderer) { // Half the particle rate. Since we're spawning concentrated on a specific spot, // our particle effect otherwise looks too strong if (Platform.getRandom().nextBoolean()) { return true; } if (target.getType() != Type.BLOCK) { return false; } BlockPos blockPos = new BlockPos(target.getPos().x, target.getPos().y, target.getPos().z); ICableBusContainer cb = this.cb(world, blockPos); // Our built-in model has the actual baked sprites we need BakedModel model = MinecraftClient.getInstance().getBlockRenderManager() .getModel(this.getDefaultState()); // We cannot add the effect if we don't have the model if (!(model instanceof CableBusBakedModel)) { return true; } CableBusBakedModel cableBusModel = (CableBusBakedModel) model; CableBusRenderState renderState = cb.getRenderState(); // Spawn a particle for one of the particle textures Sprite texture = Platform.pickRandom(cableBusModel.getParticleTextures(renderState)); if (texture != null) { double x = target.getPos().x; double y = target.getPos().y; double z = target.getPos().z; // FIXME: Check how this looks, probably like shit, maybe provide parts the // ability to supply particle textures??? effectRenderer .addParticle(new CableBusBreakingParticle((ClientWorld) world, x, y, z, texture).scale(0.8F)); } return true; } // FIXME FABRIC: Mixin to net.minecraft.client.particle.ParticleManager.addBlockBreakParticles @Environment(EnvType.CLIENT) public boolean addDestroyEffects(BlockState state, World world, BlockPos pos, ParticleManager effectRenderer) { ICableBusContainer cb = this.cb(world, pos); // Our built-in model has the actual baked sprites we need BakedModel model = MinecraftClient.getInstance().getBlockRenderManager() .getModel(this.getDefaultState()); // We cannot add the effect if we dont have the model if (!(model instanceof CableBusBakedModel)) { return true; } CableBusBakedModel cableBusModel = (CableBusBakedModel) model; CableBusRenderState renderState = cb.getRenderState(); List textures = cableBusModel.getParticleTextures(renderState); if (!textures.isEmpty()) { // Shamelessly inspired by ParticleManager.addBlockDestroyEffects for (int j = 0; j < 4; ++j) { for (int k = 0; k < 4; ++k) { for (int l = 0; l < 4; ++l) { // Randomly select one of the textures if the cable bus has more than just one // possibility here final Sprite texture = Platform.pickRandom(textures); final double x = pos.getX() + (j + 0.5D) / 4.0D; final double y = pos.getY() + (k + 0.5D) / 4.0D; final double z = pos.getZ() + (l + 0.5D) / 4.0D; // FIXME: Check how this looks, probably like shit, maybe provide parts the // ability to supply particle textures??? Particle effect = new CableBusBreakingParticle((ClientWorld) world, x, y, z, x - pos.getX() - 0.5D, y - pos.getY() - 0.5D, z - pos.getZ() - 0.5D, texture); effectRenderer.addParticle(effect); } } } } return true; } @Override public void neighborUpdate(BlockState state, World world, BlockPos pos, Block blockIn, BlockPos fromPos, boolean isMoving) { if (Platform.isServer()) { this.cb(world, pos).onneighborUpdate(world, pos, fromPos); } } private ICableBusContainer cb(final BlockView w, final BlockPos pos) { final BlockEntity te = w.getBlockEntity(pos); ICableBusContainer out = null; if (te instanceof CableBusBlockEntity) { out = ((CableBusBlockEntity) te).getCableBus(); } return out == null ? NULL_CABLE_BUS : out; } @Nullable private IFacadeContainer fc(final BlockView w, final BlockPos pos) { final BlockEntity te = w.getBlockEntity(pos); IFacadeContainer out = null; if (te instanceof CableBusBlockEntity) { out = ((CableBusBlockEntity) te).getCableBus().getFacadeContainer(); } return out; } @Environment(EnvType.CLIENT) @Override public void onBlockBreakStart(BlockState state, World worldIn, BlockPos pos, PlayerEntity player) { if (worldIn.isClient()) { final HitResult rtr = AppEng.instance().getRTR(); if (rtr instanceof BlockHitResult) { BlockHitResult brtr = (BlockHitResult) rtr; if (brtr.getBlockPos().equals(pos)) { final Vec3d hitVec = rtr.getPos().subtract(new Vec3d(pos.getX(), pos.getY(), pos.getZ())); if (this.cb(worldIn, pos).clicked(player, Hand.MAIN_HAND, hitVec)) { NetworkHandler.instance().sendToServer(new ClickPacket(pos, brtr.getSide(), (float) hitVec.x, (float) hitVec.y, (float) hitVec.z, Hand.MAIN_HAND, true)); } } } } } public void onBlockClickPacket(World worldIn, BlockPos pos, PlayerEntity playerIn, Hand hand, Vec3d hitVec) { this.cb(worldIn, pos).clicked(playerIn, hand, hitVec); } @Override public ActionResult onActivated(final World w, final BlockPos pos, final PlayerEntity player, final Hand hand, final @Nullable ItemStack heldItem, final BlockHitResult hit) { // Transform from world into block space Vec3d hitVec = hit.getPos(); Vec3d hitInBlock = new Vec3d(hitVec.x - pos.getX(), hitVec.y - pos.getY(), hitVec.z - pos.getZ()); return this.cb(w, pos).activate(player, hand, hitInBlock) ? ActionResult.SUCCESS : ActionResult.PASS; } public boolean recolorBlock(final BlockView world, final BlockPos pos, final Direction side, final DyeColor color, final PlayerEntity who) { try { return this.cb(world, pos).recolourBlock(side, AEColor.values()[color.ordinal()], who); } catch (final Throwable ignored) { } return false; } @Override public void addStacksForDisplay(ItemGroup group, DefaultedList list) { // do nothing } @Override public BlockState getFacadeState(BlockView world, BlockPos pos, Direction side) { if (side != null) { IFacadeContainer container = this.fc(world, pos); if (container != null) { IFacadePart facade = container.getFacade(AEPartLocation.fromFacing(side)); if (facade != null) { return facade.getBlockState(); } } } return world.getBlockState(pos); } @Override public VoxelShape getOutlineShape(BlockState state, BlockView w, BlockPos pos, ShapeContext context) { CableBusBlockEntity te = getBlockEntity(w, pos); if (te == null) { return VoxelShapes.empty(); } else { return te.getCableBus().getOutlineShape(); } } @Override public VoxelShape getCollisionShape(BlockState state, BlockView w, BlockPos pos, ShapeContext context) { CableBusBlockEntity te = getBlockEntity(w, pos); if (te == null) { return VoxelShapes.empty(); } else { Entity entity = null; // FIXME FABRIC: even EntityShapeContext doesn't give us the actual entity we're colliding with :| return te.getCableBus().getCollisionShape(entity); } } }