package appeng.client.render; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.block.model.ModelBakery; import net.minecraft.client.renderer.block.model.ModelResourceLocation; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.Item; import net.minecraft.item.ItemBlock; import net.minecraft.util.BlockRenderLayer; import net.minecraft.util.ResourceLocation; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IBlockAccess; import net.minecraftforge.client.model.ModelLoaderRegistry; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.Mod.EventHandler; import net.minecraftforge.fml.common.event.FMLInitializationEvent; import net.minecraftforge.fml.common.event.FMLPreInitializationEvent; import net.minecraftforge.fml.common.registry.GameRegistry; import appeng.client.render.model.UVLModelLoader; @Mod(modid = "UVLightmapJsonTest", name = "UVLightmapJsonTest", version ="0.0.0") public class UVLightmapJsonTest { private static final ModelResourceLocation uvlblockModel = new ModelResourceLocation( new ResourceLocation( "UVLightmapJsonTest", "uvlblock" ), "normal" ); public static Block uvlblock; public static Item uvlblockItem; @EventHandler public void preInit( FMLPreInitializationEvent event ) { GameRegistry.register( uvlblock = new Block( Material.IRON ){ final AxisAlignedBB box = new AxisAlignedBB( 0.25, 0, 7 / 16d, 0.75, 1, 9 / 16d ); public boolean isFullBlock(IBlockState state) { return false; } public boolean isOpaqueCube(IBlockState state) { return false; } public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos) { return box; } public BlockRenderLayer getBlockLayer() { return BlockRenderLayer.CUTOUT; } }.setLightLevel( 0.2f ).setCreativeTab( CreativeTabs.DECORATIONS ).setRegistryName( new ResourceLocation( "UVLightmapJsonTest", "uvlblock" ) ) ); GameRegistry.register( uvlblockItem = new ItemBlock( uvlblock ).setRegistryName( new ResourceLocation( "UVLightmapJsonTest", "uvlblock" ) ) ); ModelBakery.registerItemVariants( uvlblockItem, uvlblockModel ); } @EventHandler public void init( FMLInitializationEvent event ) { Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(uvlblockItem, 0, uvlblockModel); } }