/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.parts; import java.util.EnumSet; import java.util.Random; import net.minecraft.entity.Entity; import net.minecraft.entity.LivingEntity; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.util.Direction; import net.minecraft.util.Hand; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.Vec3d; import net.minecraft.world.IBlockReader; import net.minecraft.world.World; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.api.distmarker.OnlyIn; import appeng.api.parts.SelectedPart; import appeng.api.util.AEColor; import appeng.client.render.cablebus.CableBusRenderState; public interface ICableBusContainer { int isProvidingStrongPower( Direction opposite ); int isProvidingWeakPower( Direction opposite ); boolean canConnectRedstone( EnumSet of ); void onEntityCollision( Entity e ); boolean activate( PlayerEntity player, Hand hand, Vec3d vecFromPool ); boolean clicked( PlayerEntity player, Hand hand, Vec3d hitVec ); void onNeighborChanged( IBlockReader w, BlockPos pos, BlockPos neighbor ); boolean isSolidOnSide( Direction side ); boolean isEmpty(); SelectedPart selectPart( Vec3d v3 ); boolean recolourBlock( Direction side, AEColor colour, PlayerEntity who ); boolean isLadder( LivingEntity entity ); @OnlyIn( Dist.CLIENT ) void animateTick( World world, BlockPos pos, Random r ); int getLightValue(); CableBusRenderState getRenderState(); }