/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.client.render.blocks; import java.util.EnumSet; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.client.renderer.Tessellator; import net.minecraft.item.ItemStack; import net.minecraft.util.IIcon; import net.minecraft.world.IBlockAccess; import net.minecraftforge.client.IItemRenderer.ItemRenderType; import net.minecraftforge.common.util.ForgeDirection; import appeng.block.storage.BlockDrive; import appeng.client.render.BaseBlockRender; import appeng.client.texture.ExtraBlockTextures; import appeng.tile.storage.TileDrive; import appeng.util.Platform; public class RenderDrive extends BaseBlockRender { public RenderDrive() { super( false, 0 ); } @Override public void renderInventory( final BlockDrive block, final ItemStack is, final RenderBlocks renderer, final ItemRenderType type, final Object[] obj ) { renderer.overrideBlockTexture = ExtraBlockTextures.getMissing(); this.renderInvBlock( EnumSet.of( ForgeDirection.SOUTH ), block, is, Tessellator.instance, 0x000000, renderer ); renderer.overrideBlockTexture = null; super.renderInventory( block, is, renderer, type, obj ); } @Override public boolean renderInWorld( final BlockDrive imb, final IBlockAccess world, final int x, final int y, final int z, final RenderBlocks renderer ) { final TileDrive sp = imb.getTileEntity( world, x, y, z ); final ForgeDirection up = sp.getUp(); final ForgeDirection forward = sp.getForward(); final ForgeDirection west = Platform.crossProduct( forward, up ); renderer.setRenderBounds( 0, 0, 0, 1, 1, 1 ); final boolean result = super.renderInWorld( imb, world, x, y, z, renderer ); final Tessellator tess = Tessellator.instance; final IIcon ico = ExtraBlockTextures.MEStorageCellTextures.getIcon(); final int b = world.getLightBrightnessForSkyBlocks( x + forward.offsetX, y + forward.offsetY, z + forward.offsetZ, 0 ); for( int yy = 0; yy < 5; yy++ ) { for( int xx = 0; xx < 2; xx++ ) { final int stat = sp.getCellStatus( yy * 2 + ( 1 - xx ) ); this.selectFace( renderer, west, up, forward, 2 + xx * 7, 7 + xx * 7, 1 + yy * 3, 3 + yy * 3 ); int spin = 0; switch( forward.offsetX + forward.offsetY * 2 + forward.offsetZ * 3 ) { case 1: switch( up ) { case UP: spin = 3; break; case DOWN: spin = 1; break; case NORTH: spin = 0; break; case SOUTH: spin = 2; break; default: } break; case -1: switch( up ) { case UP: spin = 1; break; case DOWN: spin = 3; break; case NORTH: spin = 0; break; case SOUTH: spin = 2; break; default: } break; case -2: switch( up ) { case EAST: spin = 1; break; case WEST: spin = 3; break; case NORTH: spin = 2; break; case SOUTH: spin = 0; break; default: } break; case 2: switch( up ) { case EAST: spin = 1; break; case WEST: spin = 3; break; case NORTH: spin = 0; break; case SOUTH: spin = 0; break; default: } break; case 3: switch( up ) { case UP: spin = 2; break; case DOWN: spin = 0; break; case EAST: spin = 3; break; case WEST: spin = 1; break; default: } break; case -3: switch( up ) { case UP: spin = 2; break; case DOWN: spin = 0; break; case EAST: spin = 1; break; case WEST: spin = 3; break; default: } break; } double u1 = ico.getInterpolatedU( ( spin % 4 < 2 ) ? 1 : 6 ); double u2 = ico.getInterpolatedU( ( ( spin + 1 ) % 4 < 2 ) ? 1 : 6 ); double u3 = ico.getInterpolatedU( ( ( spin + 2 ) % 4 < 2 ) ? 1 : 6 ); double u4 = ico.getInterpolatedU( ( ( spin + 3 ) % 4 < 2 ) ? 1 : 6 ); int m = 1; int mx = 3; if( stat == 0 ) { m = 4; mx = 5; } double v1 = ico.getInterpolatedV( ( ( spin + 1 ) % 4 < 2 ) ? m : mx ); double v2 = ico.getInterpolatedV( ( ( spin + 2 ) % 4 < 2 ) ? m : mx ); double v3 = ico.getInterpolatedV( ( ( spin + 3 ) % 4 < 2 ) ? m : mx ); double v4 = ico.getInterpolatedV( ( ( spin ) % 4 < 2 ) ? m : mx ); tess.setBrightness( b ); tess.setColorOpaque_I( 0xffffff ); switch( forward.offsetX + forward.offsetY * 2 + forward.offsetZ * 3 ) { case 1: tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMinZ, u1, v1 ); tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 ); tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMaxZ, u3, v3 ); tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMinZ, u4, v4 ); break; case -1: tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMinZ, u1, v1 ); tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMaxZ, u2, v2 ); tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 ); tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMinZ, u4, v4 ); break; case -2: tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMinZ, u1, v1 ); tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 ); tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 ); tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMinZ, u4, v4 ); break; case 2: tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMinZ, u1, v1 ); tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 ); tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 ); tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMinZ, u4, v4 ); break; case 3: tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMaxZ, u1, v1 ); tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 ); tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 ); tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMinY, z + renderer.renderMaxZ, u4, v4 ); break; case -3: tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMinY, z + renderer.renderMaxZ, u1, v1 ); tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 ); tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 ); tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMaxZ, u4, v4 ); break; } if( ( forward == ForgeDirection.UP && up == ForgeDirection.SOUTH ) || forward == ForgeDirection.DOWN ) { this.selectFace( renderer, west, up, forward, 3 + xx * 7, 4 + xx * 7, 1 + yy * 3, 2 + yy * 3 ); } else { this.selectFace( renderer, west, up, forward, 5 + xx * 7, 6 + xx * 7, 2 + yy * 3, 3 + yy * 3 ); } if( stat != 0 ) { final IIcon whiteIcon = ExtraBlockTextures.White.getIcon(); u1 = whiteIcon.getInterpolatedU( ( spin % 4 < 2 ) ? 1 : 6 ); u2 = whiteIcon.getInterpolatedU( ( ( spin + 1 ) % 4 < 2 ) ? 1 : 6 ); u3 = whiteIcon.getInterpolatedU( ( ( spin + 2 ) % 4 < 2 ) ? 1 : 6 ); u4 = whiteIcon.getInterpolatedU( ( ( spin + 3 ) % 4 < 2 ) ? 1 : 6 ); v1 = whiteIcon.getInterpolatedV( ( ( spin + 1 ) % 4 < 2 ) ? 1 : 3 ); v2 = whiteIcon.getInterpolatedV( ( ( spin + 2 ) % 4 < 2 ) ? 1 : 3 ); v3 = whiteIcon.getInterpolatedV( ( ( spin + 3 ) % 4 < 2 ) ? 1 : 3 ); v4 = whiteIcon.getInterpolatedV( ( ( spin ) % 4 < 2 ) ? 1 : 3 ); if( sp.isPowered() ) { tess.setBrightness( 15 << 20 | 15 << 4 ); } else { tess.setBrightness( 0 ); } if( stat == 1 ) { Tessellator.instance.setColorOpaque_I( 0x00ff00 ); } if( stat == 2 ) { Tessellator.instance.setColorOpaque_I( 0xffaa00 ); } if( stat == 3 ) { Tessellator.instance.setColorOpaque_I( 0xff0000 ); } switch( forward.offsetX + forward.offsetY * 2 + forward.offsetZ * 3 ) { case 1: tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMinZ, u1, v1 ); tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 ); tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMaxZ, u3, v3 ); tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMinZ, u4, v4 ); break; case -1: tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMinZ, u1, v1 ); tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMaxZ, u2, v2 ); tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 ); tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMinZ, u4, v4 ); break; case -2: tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMinZ, u1, v1 ); tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 ); tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 ); tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMinZ, u4, v4 ); break; case 2: tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMinZ, u1, v1 ); tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 ); tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 ); tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMinZ, u4, v4 ); break; case 3: tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMaxZ, u1, v1 ); tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 ); tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 ); tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMinY, z + renderer.renderMaxZ, u4, v4 ); break; case -3: tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMinY, z + renderer.renderMaxZ, u1, v1 ); tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 ); tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 ); tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMaxZ, u4, v4 ); break; } } } } renderer.overrideBlockTexture = null; return result; } }