/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.container.implementations; import net.minecraft.entity.player.InventoryPlayer; import appeng.container.AEBaseContainer; import appeng.container.guisync.GuiSync; import appeng.container.interfaces.IProgressProvider; import appeng.container.slot.SlotRestrictedInput; import appeng.tile.misc.TileVibrationChamber; import appeng.util.Platform; public class ContainerVibrationChamber extends AEBaseContainer implements IProgressProvider { private final TileVibrationChamber vibrationChamber; @GuiSync( 0 ) public int burnSpeed = 0; @GuiSync( 1 ) public int remainingBurnTime = 0; public ContainerVibrationChamber( final InventoryPlayer ip, final TileVibrationChamber vibrationChamber ) { super( ip, vibrationChamber, null ); this.vibrationChamber = vibrationChamber; this.addSlotToContainer( new SlotRestrictedInput( SlotRestrictedInput.PlacableItemType.FUEL, vibrationChamber.getInternalInventory(), 0, 80, 37, this .getInventoryPlayer() ) ); this.bindPlayerInventory( ip, 0, 166 - /* height of player inventory */82 ); } @Override public void detectAndSendChanges() { if( Platform.isServer() ) { this.remainingBurnTime = this.vibrationChamber .getMaxBurnTime() <= 0 ? 0 : (int) ( 100.0 * this.vibrationChamber.getBurnTime() / this.vibrationChamber.getMaxBurnTime() ); this.burnSpeed = this.remainingBurnTime <= 0 ? 0 : this.vibrationChamber.getBurnSpeed(); } super.detectAndSendChanges(); } @Override public int getCurrentProgress() { return this.burnSpeed; } public int getRemainingBurnTime() { return this.remainingBurnTime; } @Override public int getMaxProgress() { return TileVibrationChamber.MAX_BURN_SPEED; } }