/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.block.misc; import javax.annotation.Nullable; import net.minecraft.block.Block; import net.minecraft.block.BlockState; import net.minecraft.block.material.Material; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.item.ItemStack; import net.minecraft.state.BooleanProperty; import net.minecraft.state.StateContainer; import net.minecraft.util.ActionResultType; import net.minecraft.util.Hand; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockRayTraceResult; import net.minecraft.world.World; import appeng.block.AEBaseTileBlock; import appeng.container.ContainerLocator; import appeng.container.ContainerOpener; import appeng.container.implementations.SecurityStationContainer; import appeng.tile.misc.SecurityStationTileEntity; public class SecurityStationBlock extends AEBaseTileBlock { private static final BooleanProperty POWERED = BooleanProperty.create("powered"); public SecurityStationBlock() { super(defaultProps(Material.IRON)); this.setDefaultState(this.getDefaultState().with(POWERED, false)); } @Override protected void fillStateContainer(StateContainer.Builder builder) { super.fillStateContainer(builder); builder.add(POWERED); } @Override protected BlockState updateBlockStateFromTileEntity(BlockState currentState, SecurityStationTileEntity te) { return currentState.with(POWERED, te.isActive()); } @Override public ActionResultType onActivated(final World w, final BlockPos pos, final PlayerEntity p, final Hand hand, final @Nullable ItemStack heldItem, final BlockRayTraceResult hit) { if (p.isCrouching()) { return ActionResultType.PASS; } final SecurityStationTileEntity tg = this.getTileEntity(w, pos); if (tg != null) { if (w.isRemote()) { return ActionResultType.SUCCESS; } ContainerOpener.openContainer(SecurityStationContainer.TYPE, p, ContainerLocator.forTileEntitySide(tg, hit.getFace())); return ActionResultType.SUCCESS; } return ActionResultType.PASS; } }