/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.block.crafting; import net.minecraft.block.Block; import net.minecraft.block.BlockState; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.state.BooleanProperty; import net.minecraft.state.StateContainer; import net.minecraft.util.ActionResult; import net.minecraft.util.Hand; import net.minecraft.util.hit.BlockHitResult; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; import appeng.block.AEBaseTileBlock; import appeng.container.ContainerLocator; import appeng.container.ContainerOpener; import appeng.container.implementations.MolecularAssemblerContainer; import appeng.tile.crafting.MolecularAssemblerBlockEntity; public class MolecularAssemblerBlock extends AEBaseTileBlock { public static final BooleanProperty POWERED = BooleanProperty.create("powered"); public MolecularAssemblerBlock(Settings props) { super(props); setDefaultState(getDefaultState().with(POWERED, false)); } @Override protected void fillStateContainer(StateContainer.Builder builder) { super.fillStateContainer(builder); builder.add(POWERED); } @Override protected BlockState updateBlockStateFromTileEntity(BlockState currentState, MolecularAssemblerBlockEntity te) { return currentState.with(POWERED, te.isPowered()); } @Override public ActionResult onUse(BlockState state, World w, BlockPos pos, PlayerEntity p, Hand hand, BlockHitResult hit) { final MolecularAssemblerBlockEntity tg = this.getBlockEntity(w, pos); if (tg != null && !p.isInSneakingPose()) { if (!tg.isClient()) { ContainerOpener.openContainer(MolecularAssemblerContainer.TYPE, p, ContainerLocator.forTileEntitySide(tg, hit.getFace())); } return ActionResult.SUCCESS; } return super.onUse(state, w, pos, p, hand, hit); } }