/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.client.render.model; import java.util.Collection; import java.util.Set; import java.util.function.Function; import com.google.common.collect.ImmutableSet; import com.mojang.datafixers.util.Pair; import net.minecraft.client.render.model.BakedModel; import net.minecraft.client.render.model.IModelTransform; import net.minecraft.client.render.model.IUnbakedModel; import net.minecraft.client.render.model.ItemOverrideList; import net.minecraft.client.render.model.Material; import net.minecraft.client.render.model.ModelLoader; import net.minecraft.client.renderer.texture.TextureAtlasSprite; import net.minecraft.util.Identifier; import net.minecraftforge.client.model.IModelConfiguration; import net.minecraftforge.client.model.geometry.IModelGeometry; /** * Model class for the connected texture glass model. */ public class GlassModel implements IModelGeometry { @Override public BakedModel bake(IModelConfiguration owner, ModelLoader bakery, Function spriteGetter, IModelTransform modelTransform, ItemOverrideList overrides, Identifier modelLocation) { return new GlassBakedModel(spriteGetter); } @Override public Collection getTextures(IModelConfiguration owner, Function modelGetter, Set> missingTextureErrors) { return ImmutableSet .builder().add(GlassBakedModel.TEXTURE_A, GlassBakedModel.TEXTURE_B, GlassBakedModel.TEXTURE_C, GlassBakedModel.TEXTURE_D) .add(GlassBakedModel.TEXTURES_FRAME).build(); } }