/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.items.parts; import net.minecraft.block.Block; import net.minecraft.block.BlockRenderType; import net.minecraft.block.BlockState; import net.minecraft.block.Blocks; import net.minecraft.client.renderer.RenderType; import net.minecraft.client.renderer.RenderTypeLookup; import net.minecraft.item.BlockItem; import net.minecraft.item.Item; import net.minecraft.item.ItemGroup; import net.minecraft.item.ItemStack; import net.minecraft.item.ItemUseContext; import net.minecraft.item.Items; import net.minecraft.nbt.CompoundNBT; import net.minecraft.tags.BlockTags; import net.minecraft.tags.ITag; import net.minecraft.util.ActionResultType; import net.minecraft.util.NonNullList; import net.minecraft.util.ResourceLocation; import net.minecraft.util.math.BlockPos; import net.minecraft.util.registry.Registry; import net.minecraft.util.text.ITextComponent; import net.minecraft.world.EmptyBlockReader; import net.minecraftforge.registries.ForgeRegistries; import appeng.api.exceptions.MissingDefinitionException; import appeng.api.features.AEFeature; import appeng.api.parts.IAlphaPassItem; import appeng.api.util.AEPartLocation; import appeng.core.AEConfig; import appeng.core.Api; import appeng.core.AppEng; import appeng.facade.FacadePart; import appeng.facade.IFacadeItem; import appeng.items.AEBaseItem; public class FacadeItem extends AEBaseItem implements IFacadeItem, IAlphaPassItem { /** * Block tag used to explicitly whitelist blocks for use in facades. */ private static final ITag.INamedTag BLOCK_WHITELIST = BlockTags .makeWrapperTag(AppEng.makeId("whitelisted/facades").toString()); private static final String NBT_ITEM_ID = "item"; public FacadeItem(Properties properties) { super(properties); } @Override public ActionResultType onItemUseFirst(ItemStack stack, ItemUseContext context) { return Api.instance().partHelper().placeBus(stack, context.getPos(), context.getFace(), context.getPlayer(), context.getHand(), context.getWorld()); } @Override public ITextComponent getDisplayName(ItemStack is) { try { final ItemStack in = this.getTextureItem(is); if (!in.isEmpty()) { return super.getDisplayName(is).deepCopy().appendString(" - ").append(in.getDisplayName()); } } catch (final Throwable ignored) { } return super.getDisplayName(is); } @Override public void fillItemGroup(ItemGroup group, NonNullList items) { } public ItemStack createFacadeForItem(final ItemStack itemStack, final boolean returnItem) { if (itemStack.isEmpty() || itemStack.hasTag() || !(itemStack.getItem() instanceof BlockItem)) { return ItemStack.EMPTY; } BlockItem blockItem = (BlockItem) itemStack.getItem(); Block block = blockItem.getBlock(); if (block == Blocks.AIR) { return ItemStack.EMPTY; } // We only support the default state for facades. Sorry. BlockState blockState = block.getDefaultState(); final boolean areTileEntitiesEnabled = AEConfig.instance().isFeatureEnabled(AEFeature.TILE_ENTITY_FACADES); final boolean isWhiteListed = BLOCK_WHITELIST.contains(block); final boolean isModel = blockState.getRenderType() == BlockRenderType.MODEL; final BlockState defaultState = block.getDefaultState(); final boolean isTileEntity = block.hasTileEntity(defaultState); final boolean isFullCube = defaultState.isNormalCube(EmptyBlockReader.INSTANCE, BlockPos.ZERO); final boolean isTileEntityAllowed = !isTileEntity || (areTileEntitiesEnabled && isWhiteListed); final boolean isBlockAllowed = isFullCube || isWhiteListed; if (isModel && isTileEntityAllowed && isBlockAllowed) { if (returnItem) { return itemStack; } final ItemStack is = new ItemStack(this); final CompoundNBT data = new CompoundNBT(); data.putString(NBT_ITEM_ID, itemStack.getItem().getRegistryName().toString()); is.setTag(data); return is; } return ItemStack.EMPTY; } @Override public FacadePart createPartFromItemStack(final ItemStack is, final AEPartLocation side) { final ItemStack in = this.getTextureItem(is); if (!in.isEmpty()) { return new FacadePart(is, side); } return null; } @Override public ItemStack getTextureItem(ItemStack is) { CompoundNBT nbt = is.getTag(); if (nbt == null) { return ItemStack.EMPTY; } ResourceLocation itemId = new ResourceLocation(nbt.getString(NBT_ITEM_ID)); Item baseItem = ForgeRegistries.ITEMS.getValue(itemId); if (baseItem == null) { return ItemStack.EMPTY; } return new ItemStack(baseItem, 1); } @Override public BlockState getTextureBlockState(ItemStack is) { ItemStack baseItemStack = this.getTextureItem(is); if (baseItemStack.isEmpty()) { return Blocks.GLASS.getDefaultState(); } Block block = Block.getBlockFromItem(baseItemStack.getItem()); if (block == Blocks.AIR) { return Blocks.GLASS.getDefaultState(); } return block.getDefaultState(); } public ItemStack createFromID(final int id) { ItemStack facadeStack = Api.instance().definitions().items().facade().maybeStack(1).orElseThrow( () -> new MissingDefinitionException("Tried to create a facade, while facades are being deactivated.")); // Convert back to a registry name... Item item = Registry.ITEM.getByValue(id); if (item == Items.AIR) { return ItemStack.EMPTY; } final CompoundNBT facadeTag = new CompoundNBT(); facadeTag.putString(NBT_ITEM_ID, item.getRegistryName().toString()); facadeStack.setTag(facadeTag); return facadeStack; } @Override public boolean useAlphaPass(final ItemStack is) { BlockState blockState = this.getTextureBlockState(is); if (blockState == null) { return false; } return RenderTypeLookup.canRenderInLayer(blockState, RenderType.getTranslucent()) || RenderTypeLookup.canRenderInLayer(blockState, RenderType.getTranslucentNoCrumbling()); } }