/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.items.tools.quartz; import net.minecraft.block.Block; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.item.ItemUseContext; import net.minecraft.util.ActionResult; import net.minecraft.util.math.BlockPos; import appeng.api.implementations.items.IAEWrench; import appeng.api.util.DimensionalCoord; import appeng.block.AEBaseBlock; import appeng.items.AEBaseItem; import appeng.util.Platform; public class QuartzWrenchItem extends AEBaseItem implements IAEWrench { public QuartzWrenchItem(Item.Properties props) { super(props); } @Override public ActionResult onItemUseFirst(ItemStack stack, ItemUseContext context) { if (!context.getPlayer().isCrouching() && Platform .hasPermissions(new DimensionalCoord(context.getWorld(), context.getPos()), context.getPlayer())) { Block block = context.getWorld().getBlockState(context.getPos()).getBlock(); if (block instanceof AEBaseBlock) { if (Platform.isClient()) { // TODO 1.10-R - if we return FAIL on client, action will not be sent to server. // Fix that in all Block#onItemUseFirst overrides. return !context.getWorld().isRemote ? ActionResult.SUCCESS : ActionResult.PASS; } AEBaseBlock aeBlock = (AEBaseBlock) block; if (aeBlock.rotateAroundFaceAxis(context.getWorld(), context.getPos(), context.getFace())) { context.getPlayer().swingArm(context.getHand()); return !context.getWorld().isRemote ? ActionResult.SUCCESS : ActionResult.FAIL; } } } return ActionResult.PASS; } @Override public boolean canWrench(final ItemStack wrench, final PlayerEntity player, final BlockPos pos) { return true; } }