/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.client.render.blocks; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL12; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.client.renderer.Tessellator; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraft.util.ResourceLocation; import net.minecraft.world.IBlockAccess; import net.minecraftforge.client.IItemRenderer.ItemRenderType; import net.minecraftforge.common.util.ForgeDirection; import appeng.block.misc.BlockSkyCompass; import appeng.client.render.BaseBlockRender; import appeng.client.render.model.ModelCompass; import appeng.hooks.CompassManager; import appeng.hooks.CompassResult; import appeng.tile.misc.TileSkyCompass; public class RenderBlockSkyCompass extends BaseBlockRender { final ModelCompass model = new ModelCompass(); float r = 0; public RenderBlockSkyCompass() { super( true, 80 ); } @Override public void renderInventory( BlockSkyCompass blk, ItemStack is, RenderBlocks renderer, ItemRenderType type, Object[] obj ) { if( type == ItemRenderType.INVENTORY ) { boolean isGood = false; IInventory inv = Minecraft.getMinecraft().thePlayer.inventory; for( int x = 0; x < inv.getSizeInventory(); x++ ) { if( inv.getStackInSlot( x ) == is ) { isGood = true; } } if( !isGood ) { type = ItemRenderType.FIRST_PERSON_MAP; } } GL11.glEnable( GL12.GL_RESCALE_NORMAL ); GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F ); ResourceLocation loc = new ResourceLocation( "appliedenergistics2", "textures/models/compass.png" ); Minecraft.getMinecraft().getTextureManager().bindTexture( loc ); if( type == ItemRenderType.ENTITY ) { GL11.glRotatef( -90.0f, 0.0f, 0.0f, 1.0f ); GL11.glScalef( 1.0F, -1F, -1F ); GL11.glScalef( 2.5f, 2.5f, 2.5f ); GL11.glTranslatef( -0.25F, -1.65F, -0.19F ); } else { if( type == ItemRenderType.EQUIPPED_FIRST_PERSON ) { GL11.glRotatef( 15.3f, 0.0f, 0.0f, 1.0f ); } GL11.glScalef( 1.0F, -1F, -1F ); GL11.glScalef( 2.5f, 2.5f, 2.5f ); if( type == ItemRenderType.EQUIPPED_FIRST_PERSON ) { GL11.glTranslatef( 0.3F, -1.65F, -0.19F ); } else { GL11.glTranslatef( 0.2F, -1.65F, -0.19F ); } } long now = System.currentTimeMillis(); if( type == ItemRenderType.EQUIPPED_FIRST_PERSON || type == ItemRenderType.INVENTORY || type == ItemRenderType.EQUIPPED ) { EntityPlayer p = Minecraft.getMinecraft().thePlayer; float rYaw = p.rotationYaw; if( type == ItemRenderType.EQUIPPED ) { p = (EntityPlayer) obj[1]; rYaw = p.renderYawOffset; } int x = (int) p.posX; int y = (int) p.posY; int z = (int) p.posZ; CompassResult cr = CompassManager.INSTANCE.getCompassDirection( 0, x, y, z ); for( int i = 0; i < 3; i++ ) { for( int j = 0; j < 3; j++ ) { CompassManager.INSTANCE.getCompassDirection( 0, x + i - 1, y, z + j - 1 ); } } if( cr.hasResult ) { if( cr.spin ) { now %= 100000; this.model.renderAll( ( now / 50000.0f ) * (float) Math.PI * 500.0f ); } else { if( type == ItemRenderType.EQUIPPED_FIRST_PERSON ) { float offRads = rYaw / 180.0f * (float) Math.PI; float adjustment = (float) Math.PI * 0.74f; this.model.renderAll( (float) this.flipidiy( cr.rad + offRads + adjustment ) ); } else { float offRads = rYaw / 180.0f * (float) Math.PI; float adjustment = (float) Math.PI * -0.74f; this.model.renderAll( (float) this.flipidiy( cr.rad + offRads + adjustment ) ); } } } else { now %= 1000000; this.model.renderAll( ( now / 500000.0f ) * (float) Math.PI * 500.0f ); } } else { now %= 100000; this.model.renderAll( ( now / 50000.0f ) * (float) Math.PI * 500.0f ); } GL11.glDisable( GL12.GL_RESCALE_NORMAL ); GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F ); } @Override public boolean renderInWorld( BlockSkyCompass blk, IBlockAccess world, int x, int y, int z, RenderBlocks renderer ) { return true; } @Override public void renderTile( BlockSkyCompass block, TileSkyCompass tile, Tessellator tess, double x, double y, double z, float partialTick, RenderBlocks renderer ) { if( !( tile instanceof TileSkyCompass ) ) { return; } TileSkyCompass skyCompass = (TileSkyCompass) tile; if( !skyCompass.hasWorldObj() ) { return; } GL11.glEnable( GL12.GL_RESCALE_NORMAL ); GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F ); GL11.glCullFace( GL11.GL_FRONT ); ResourceLocation loc = new ResourceLocation( "appliedenergistics2", "textures/models/compass.png" ); Minecraft.getMinecraft().getTextureManager().bindTexture( loc ); this.applyTESRRotation( x, y, z, skyCompass.getUp(), skyCompass.getForward() ); GL11.glScalef( 1.0F, -1F, -1F ); GL11.glTranslatef( 0.5F, -1.5F, -0.5F ); long now = System.currentTimeMillis(); CompassResult cr = null; if( skyCompass.getForward() == ForgeDirection.UP || skyCompass.getForward() == ForgeDirection.DOWN ) { cr = CompassManager.INSTANCE.getCompassDirection( 0, tile.xCoord, tile.yCoord, tile.zCoord ); } else { cr = new CompassResult( false, true, 0 ); } if( cr.hasResult ) { if( cr.spin ) { now %= 100000; this.model.renderAll( ( now / 50000.0f ) * (float) Math.PI * 500.0f ); } else { this.model.renderAll( (float) ( skyCompass.getForward() == ForgeDirection.DOWN ? this.flipidiy( cr.rad ) : cr.rad ) ); } } else { now %= 1000000; this.model.renderAll( ( now / 500000.0f ) * (float) Math.PI * 500.0f ); } GL11.glCullFace( GL11.GL_BACK ); GL11.glDisable( GL12.GL_RESCALE_NORMAL ); GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F ); } private double flipidiy( double rad ) { double x = Math.cos( rad ); double y = Math.sin( rad ); return Math.atan2( -y, x ); } }