/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.client.render.effects; import net.minecraft.client.particle.EntityBreakingFX; import net.minecraft.client.renderer.WorldRenderer; import net.minecraft.client.renderer.texture.TextureAtlasSprite; import net.minecraft.entity.Entity; import net.minecraft.item.Item; import net.minecraft.world.World; import appeng.api.util.AEPartLocation; import appeng.client.texture.ExtraBlockTextures; public class MatterCannonFX extends EntityBreakingFX { private final TextureAtlasSprite particleTextureIndex; public MatterCannonFX( final World par1World, final double par2, final double par4, final double par6, final Item par8Item ) { super( par1World, par2, par4, par6, par8Item ); this.particleGravity = 0; this.particleBlue = 255; this.particleGreen = 255; this.particleRed = 255; this.particleAlpha = 1.4f; this.particleScale = 1.1f; this.motionX = 0.0f; this.motionY = 0.0f; this.motionZ = 0.0f; this.particleTextureIndex = ExtraBlockTextures.BlockMatterCannonParticle.getIcon().getAtlas(); this.noClip = true; } public void fromItem( final AEPartLocation d ) { this.particleScale *= 1.2f; } @Override public void onUpdate() { super.onUpdate(); this.particleScale *= 1.19f; this.particleAlpha *= 0.59f; } @Override public int getFXLayer() { return 1; } @Override public void renderParticle( final WorldRenderer par1Tessellator, final Entity p_180434_2_, final float par2, final float par3, final float par4, final float par5, final float par6, final float par7 ) { final float f6 = this.particleTextureIndex.getMinU(); final float f7 = this.particleTextureIndex.getMaxU(); final float f8 = this.particleTextureIndex.getMinV(); final float f9 = this.particleTextureIndex.getMaxV(); final float f10 = 0.05F * this.particleScale; final float f11 = (float) ( this.prevPosX + ( this.posX - this.prevPosX ) * par2 - interpPosX ); final float f12 = (float) ( this.prevPosY + ( this.posY - this.prevPosY ) * par2 - interpPosY ); final float f13 = (float) ( this.prevPosZ + ( this.posZ - this.prevPosZ ) * par2 - interpPosZ ); final float f14 = 1.0F; par1Tessellator.setColorRGBA_F( this.particleRed * f14, this.particleGreen * f14, this.particleBlue * f14, this.particleAlpha ); par1Tessellator.addVertexWithUV( f11 - par3 * f10 - par6 * f10, f12 - par4 * f10, f13 - par5 * f10 - par7 * f10, f7, f9 ); par1Tessellator.addVertexWithUV( f11 - par3 * f10 + par6 * f10, f12 + par4 * f10, f13 - par5 * f10 + par7 * f10, f7, f8 ); par1Tessellator.addVertexWithUV( f11 + par3 * f10 + par6 * f10, f12 + par4 * f10, f13 + par5 * f10 + par7 * f10, f6, f8 ); par1Tessellator.addVertexWithUV( f11 + par3 * f10 - par6 * f10, f12 - par4 * f10, f13 + par5 * f10 - par7 * f10, f6, f9 ); } }