/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.parts.misc; import java.util.ArrayList; import java.util.Arrays; import java.util.HashMap; import java.util.Iterator; import java.util.List; import java.util.Map; import net.minecraft.item.ItemStack; import net.minecraftforge.items.IItemHandler; import appeng.api.AEApi; import appeng.api.config.Actionable; import appeng.api.networking.security.IActionSource; import appeng.api.networking.storage.IBaseMonitor; import appeng.api.networking.ticking.TickRateModulation; import appeng.api.storage.IMEInventory; import appeng.api.storage.IMEMonitorHandlerReceiver; import appeng.api.storage.channels.IItemStorageChannel; import appeng.api.storage.data.IAEItemStack; import appeng.api.storage.data.IItemList; import appeng.core.AELog; import appeng.me.GridAccessException; import appeng.me.helpers.IGridProxyable; import appeng.me.storage.ITickingMonitor; import appeng.util.Platform; import appeng.util.item.AEItemStack; /** * Wraps an Item Handler in such a way that it can be used as an IMEInventory for items. */ class ItemHandlerAdapter implements IMEInventory, IBaseMonitor, ITickingMonitor { private final Map, Object> listeners = new HashMap<>(); private IActionSource mySource; private final IItemHandler itemHandler; private final IGridProxyable proxyable; private final InventoryCache cache; ItemHandlerAdapter( IItemHandler itemHandler, IGridProxyable proxy ) { this.itemHandler = itemHandler; this.proxyable = proxy; this.cache = new InventoryCache( this.itemHandler ); } @Override public IAEItemStack injectItems( IAEItemStack iox, Actionable type, IActionSource src ) { ItemStack orgInput = iox.createItemStack(); ItemStack remaining = orgInput; int slotCount = this.itemHandler.getSlots(); boolean simulate = ( type == Actionable.SIMULATE ); // This uses a brute force approach and tries to jam it in every slot the inventory exposes. for( int i = 0; i < slotCount && !remaining.isEmpty(); i++ ) { remaining = this.itemHandler.insertItem( i, remaining, simulate ); } // At this point, we still have some items left... if( remaining == orgInput ) { // The stack remained unmodified, target inventory is full return iox; } if( type == Actionable.MODULATE ) { try { this.proxyable.getProxy().getTick().alertDevice( this.proxyable.getProxy().getNode() ); } catch( GridAccessException ex ) { // meh } } return AEItemStack.fromItemStack( remaining ); } @Override public IAEItemStack extractItems( IAEItemStack request, Actionable mode, IActionSource src ) { ItemStack requestedItemStack = request.createItemStack(); int remainingSize = requestedItemStack.getCount(); // Use this to gather the requested items ItemStack gathered = ItemStack.EMPTY; final boolean simulate = ( mode == Actionable.SIMULATE ); for( int i = 0; i < this.itemHandler.getSlots(); i++ ) { ItemStack stackInInventorySlot = this.itemHandler.getStackInSlot( i ); if( !Platform.itemComparisons().isSameItem( stackInInventorySlot, requestedItemStack ) ) { continue; } ItemStack extracted; int stackSizeCurrentSlot = stackInInventorySlot.getCount(); int remainingCurrentSlot = Math.min( remainingSize, stackSizeCurrentSlot ); // We have to loop here because according to the docs, the handler shouldn't return a stack with size > // maxSize, even if we request more. So even if it returns a valid stack, it might have more stuff. do { extracted = this.itemHandler.extractItem( i, remainingCurrentSlot, simulate ); if( !extracted.isEmpty() ) { if( extracted.getCount() > remainingCurrentSlot ) { // Something broke. It should never return more than we requested... // We're going to silently eat the remainder AELog.warn( "Mod that provided item handler %1 is broken. Returned %2 items, even though we requested %3.", this.itemHandler.getClass().getSimpleName(), extracted.getCount(), remainingCurrentSlot ); extracted.setCount( remainingCurrentSlot ); } // We're just gonna use the first stack we get our hands on as the template for the rest. // In case some stupid itemhandler (aka forge) returns an internal state we have to do a second // expensive copy again. if( gathered.isEmpty() ) { gathered = extracted.copy(); } else { gathered.grow( extracted.getCount() ); } remainingCurrentSlot -= extracted.getCount(); } } while( !extracted.isEmpty() && remainingCurrentSlot > 0 ); remainingSize -= stackSizeCurrentSlot - remainingCurrentSlot; // Done? if( remainingSize <= 0 ) { break; } } if( !gathered.isEmpty() ) { if( mode == Actionable.MODULATE ) { try { this.proxyable.getProxy().getTick().alertDevice( this.proxyable.getProxy().getNode() ); } catch( GridAccessException ex ) { // meh } } return AEItemStack.fromItemStack( gathered ); } return null; } @Override public TickRateModulation onTick() { List changes = this.cache.update(); if( !changes.isEmpty() ) { this.postDifference( changes ); return TickRateModulation.URGENT; } else { return TickRateModulation.SLOWER; } } @Override public void setActionSource( final IActionSource mySource ) { this.mySource = mySource; } @Override public IItemList getAvailableItems( IItemList out ) { return this.cache.getAvailableItems( out ); } @Override public IItemStorageChannel getChannel() { return AEApi.instance().storage().getStorageChannel( IItemStorageChannel.class ); } @Override public void addListener( final IMEMonitorHandlerReceiver l, final Object verificationToken ) { this.listeners.put( l, verificationToken ); } @Override public void removeListener( final IMEMonitorHandlerReceiver l ) { this.listeners.remove( l ); } private void postDifference( Iterable a ) { final Iterator, Object>> i = this.listeners.entrySet().iterator(); while( i.hasNext() ) { final Map.Entry, Object> l = i.next(); final IMEMonitorHandlerReceiver key = l.getKey(); if( key.isValid( l.getValue() ) ) { key.postChange( this, a, this.mySource ); } else { i.remove(); } } } private static class InventoryCache { private IAEItemStack[] cachedAeStacks = new IAEItemStack[0]; private final IItemHandler itemHandler; public InventoryCache( IItemHandler itemHandler ) { this.itemHandler = itemHandler; } public IItemList getAvailableItems( IItemList out ) { Arrays.stream( this.cachedAeStacks ).forEach( out::add ); return out; } public List update() { final List changes = new ArrayList<>(); final int slots = this.itemHandler.getSlots(); // Make room for new slots if( slots > this.cachedAeStacks.length ) { this.cachedAeStacks = Arrays.copyOf( this.cachedAeStacks, slots ); } for( int slot = 0; slot < slots; slot++ ) { // Save the old stuff final IAEItemStack oldAeIS = this.cachedAeStacks[slot]; final ItemStack newIS = this.itemHandler.getStackInSlot( slot ); this.handlePossibleSlotChanges( slot, oldAeIS, newIS, changes ); } // Handle cases where the number of slots actually is lower now than before if( slots < this.cachedAeStacks.length ) { for( int slot = slots; slot < this.cachedAeStacks.length; slot++ ) { final IAEItemStack aeStack = this.cachedAeStacks[slot]; if( aeStack != null ) { final IAEItemStack a = aeStack.copy(); a.setStackSize( -a.getStackSize() ); changes.add( a ); } } // Reduce the cache size this.cachedAeStacks = Arrays.copyOf( this.cachedAeStacks, slots ); } return changes; } private void handlePossibleSlotChanges( int slot, IAEItemStack oldAeIS, ItemStack newIS, List changes ) { if( oldAeIS != null && oldAeIS.isSameType( newIS ) ) { this.handleStackSizeChanged( slot, oldAeIS, newIS, changes ); } else { this.handleItemChanged( slot, oldAeIS, newIS, changes ); } } private void handleStackSizeChanged( int slot, IAEItemStack oldAeIS, ItemStack newIS, List changes ) { // Still the same item, but amount might have changed final long diff = newIS.getCount() - oldAeIS.getStackSize(); if( diff != 0 ) { final IAEItemStack stack = oldAeIS.copy(); stack.setStackSize( newIS.getCount() ); this.cachedAeStacks[slot] = stack; final IAEItemStack a = stack.copy(); a.setStackSize( diff ); changes.add( a ); } } private void handleItemChanged( int slot, IAEItemStack oldAeIS, ItemStack newIS, List changes ) { // Completely different item this.cachedAeStacks[slot] = AEItemStack.fromItemStack( newIS ); // If we had a stack previously in this slot, notify the network about its disappearance if( oldAeIS != null ) { oldAeIS.setStackSize( -oldAeIS.getStackSize() ); changes.add( oldAeIS ); } // Notify the network about the new stack. Note that this is null if newIS was null if( this.cachedAeStacks[slot] != null ) { changes.add( this.cachedAeStacks[slot] ); } } } }