/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.block; import appeng.api.util.IOrientable; import appeng.api.util.IOrientableBlock; import appeng.helpers.AEGlassMaterial; import appeng.helpers.ICustomCollision; import appeng.util.LookDirection; import appeng.util.Platform; import net.minecraft.block.Block; import net.minecraft.block.SoundType; import net.minecraft.block.material.Material; import net.minecraft.block.properties.IProperty; import net.minecraft.block.state.BlockStateContainer; import net.minecraft.block.state.IBlockState; import net.minecraft.client.Minecraft; import net.minecraft.client.util.ITooltipFlag; import net.minecraft.entity.Entity; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumHand; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.RayTraceResult; import net.minecraft.util.math.Vec3d; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import javax.annotation.Nullable; import java.util.ArrayList; import java.util.List; public abstract class AEBaseBlock extends Block { private boolean isOpaque = true; private boolean isFullSize = true; private boolean hasSubtypes = false; private boolean isInventory = false; protected AxisAlignedBB boundingBox = FULL_BLOCK_AABB; protected AEBaseBlock(final Material mat) { super(mat); if (mat == AEGlassMaterial.INSTANCE || mat == Material.GLASS) { this.setSoundType(SoundType.GLASS); } else if (mat == Material.ROCK) { this.setSoundType(SoundType.STONE); } else if (mat == Material.WOOD) { this.setSoundType(SoundType.WOOD); } else { this.setSoundType(SoundType.METAL); } this.setLightOpacity(255); this.setLightLevel(0); this.setHardness(2.2F); this.setHarvestLevel("pickaxe", 0); // Workaround as vanilla sets it way too early. this.fullBlock = this.isFullSize(); } @Override protected BlockStateContainer createBlockState() { return new BlockStateContainer(this, this.getAEStates()); } @Override public final boolean isNormalCube(IBlockState state) { return this.isFullSize() && this.isOpaque(); } @Override public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos) { return this.boundingBox; } @SuppressWarnings("deprecation") @Override public void addCollisionBoxToList(final IBlockState state, final World w, final BlockPos pos, final AxisAlignedBB bb, final List out, @Nullable final Entity e, boolean p_185477_7_) { final ICustomCollision collisionHandler = this.getCustomCollision(w, pos); if (collisionHandler != null && bb != null) { final List tmp = new ArrayList<>(); collisionHandler.addCollidingBlockToList(w, pos, bb, tmp, e); for (final AxisAlignedBB b : tmp) { final AxisAlignedBB offset = b.offset(pos.getX(), pos.getY(), pos.getZ()); if (bb.intersects(offset)) { out.add(offset); } } } else { super.addCollisionBoxToList(state, w, pos, bb, out, e, p_185477_7_); } } @SuppressWarnings("deprecation") @Override @SideOnly(Side.CLIENT) public AxisAlignedBB getSelectedBoundingBox(IBlockState state, final World w, final BlockPos pos) { final ICustomCollision collisionHandler = this.getCustomCollision(w, pos); if (collisionHandler != null) { if (Platform.isClient()) { final EntityPlayer player = Minecraft.getMinecraft().player; final LookDirection ld = Platform.getPlayerRay(player, Platform.getEyeOffset(player)); final Iterable bbs = collisionHandler.getSelectedBoundingBoxesFromPool(w, pos, Minecraft.getMinecraft().player, true); AxisAlignedBB br = null; double lastDist = 0; for (final AxisAlignedBB bb : bbs) { this.boundingBox = bb; final RayTraceResult r = super.collisionRayTrace(state, w, pos, ld.getA(), ld.getB()); this.boundingBox = FULL_BLOCK_AABB; if (r != null) { final double xLen = (ld.getA().x - r.hitVec.x); final double yLen = (ld.getA().y - r.hitVec.y); final double zLen = (ld.getA().z - r.hitVec.z); final double thisDist = xLen * xLen + yLen * yLen + zLen * zLen; if (br == null || lastDist > thisDist) { lastDist = thisDist; br = bb; } } } if (br != null) { br = new AxisAlignedBB(br.minX + pos.getX(), br.minY + pos.getY(), br.minZ + pos.getZ(), br.maxX + pos.getX(), br.maxY + pos .getY(), br.maxZ + pos.getZ()); return br; } } AxisAlignedBB b = null; // new AxisAlignedBB( 16d, 16d, 16d, 0d, 0d, 0d ); for (final AxisAlignedBB bx : collisionHandler.getSelectedBoundingBoxesFromPool(w, pos, null, false)) { if (b == null) { b = bx; continue; } final double minX = Math.min(b.minX, bx.minX); final double minY = Math.min(b.minY, bx.minY); final double minZ = Math.min(b.minZ, bx.minZ); final double maxX = Math.max(b.maxX, bx.maxX); final double maxY = Math.max(b.maxY, bx.maxY); final double maxZ = Math.max(b.maxZ, bx.maxZ); b = new AxisAlignedBB(minX, minY, minZ, maxX, maxY, maxZ); } if (b == null) { b = new AxisAlignedBB(16d, 16d, 16d, 0d, 0d, 0d); } else { b = new AxisAlignedBB(b.minX + pos.getX(), b.minY + pos.getY(), b.minZ + pos.getZ(), b.maxX + pos.getX(), b.maxY + pos.getY(), b.maxZ + pos .getZ()); } return b; } return super.getSelectedBoundingBox(state, w, pos); } @Override public final boolean isOpaqueCube(IBlockState state) { return this.isOpaque(); } @SuppressWarnings("deprecation") @Override public RayTraceResult collisionRayTrace(final IBlockState state, final World w, final BlockPos pos, final Vec3d a, final Vec3d b) { final ICustomCollision collisionHandler = this.getCustomCollision(w, pos); if (collisionHandler != null) { final Iterable bbs = collisionHandler.getSelectedBoundingBoxesFromPool(w, pos, null, true); RayTraceResult br = null; double lastDist = 0; for (final AxisAlignedBB bb : bbs) { this.boundingBox = bb; final RayTraceResult r = super.collisionRayTrace(state, w, pos, a, b); this.boundingBox = FULL_BLOCK_AABB; if (r != null) { final double xLen = (a.x - r.hitVec.x); final double yLen = (a.y - r.hitVec.y); final double zLen = (a.z - r.hitVec.z); final double thisDist = xLen * xLen + yLen * yLen + zLen * zLen; if (br == null || lastDist > thisDist) { lastDist = thisDist; br = r; } } } return br; } this.boundingBox = FULL_BLOCK_AABB; return super.collisionRayTrace(state, w, pos, a, b); } @Override public boolean hasComparatorInputOverride(IBlockState state) { return this.isInventory(); } @Override public int getComparatorInputOverride(IBlockState state, final World worldIn, final BlockPos pos) { return 0; } @Override public final boolean isNormalCube(IBlockState state, final IBlockAccess world, final BlockPos pos) { return this.isFullSize(); } @Override public boolean rotateBlock(final World w, final BlockPos pos, final EnumFacing axis) { final IOrientable rotatable = this.getOrientable(w, pos); if (rotatable != null && rotatable.canBeRotated()) { if (this.hasCustomRotation()) { this.customRotateBlock(rotatable, axis); return true; } else { EnumFacing forward = rotatable.getForward(); EnumFacing up = rotatable.getUp(); for (int rs = 0; rs < 4; rs++) { forward = Platform.rotateAround(forward, axis); up = Platform.rotateAround(up, axis); if (this.isValidOrientation(w, pos, forward, up)) { rotatable.setOrientation(forward, up); return true; } } } } return super.rotateBlock(w, pos, axis); } @Override public EnumFacing[] getValidRotations(final World w, final BlockPos pos) { return new EnumFacing[0]; } @SideOnly(Side.CLIENT) @Override public void addInformation(final ItemStack is, final World world, final List lines, final ITooltipFlag advancedItemTooltips) { } public boolean onActivated(final World w, final BlockPos pos, final EntityPlayer player, final EnumHand hand, final @Nullable ItemStack heldItem, final EnumFacing side, final float hitX, final float hitY, final float hitZ) { return false; } public final EnumFacing mapRotation(final IOrientable ori, final EnumFacing dir) { // case DOWN: return bottomIcon; // case UP: return blockIcon; // case NORTH: return northIcon; // case SOUTH: return southIcon; // case WEST: return sideIcon; // case EAST: return sideIcon; final EnumFacing forward = ori.getForward(); final EnumFacing up = ori.getUp(); if (forward == null || up == null) { return dir; } final int west_x = forward.getYOffset() * up.getZOffset() - forward.getZOffset() * up.getYOffset(); final int west_y = forward.getZOffset() * up.getYOffset() - forward.getXOffset() * up.getZOffset(); final int west_z = forward.getXOffset() * up.getYOffset() - forward.getYOffset() * up.getXOffset(); EnumFacing west = null; for (final EnumFacing dx : EnumFacing.VALUES) { if (dx.getXOffset() == west_x && dx.getYOffset() == west_y && dx.getZOffset() == west_z) { west = dx; } } if (west == null) { return dir; } if (dir == forward) { return EnumFacing.SOUTH; } if (dir == forward.getOpposite()) { return EnumFacing.NORTH; } if (dir == up) { return EnumFacing.UP; } if (dir == up.getOpposite()) { return EnumFacing.DOWN; } if (dir == west) { return EnumFacing.WEST; } if (dir == west.getOpposite()) { return EnumFacing.EAST; } return null; } @Override public String toString() { String regName = this.getRegistryName() != null ? this.getRegistryName().getPath() : "unregistered"; return this.getClass().getSimpleName() + "[" + regName + "]"; } protected String getTranslationKey(final ItemStack is) { return this.getTranslationKey(); } protected boolean hasCustomRotation() { return false; } protected void customRotateBlock(final IOrientable rotatable, final EnumFacing axis) { } protected IOrientable getOrientable(final IBlockAccess w, final BlockPos pos) { if (this instanceof IOrientableBlock) { IOrientableBlock orientable = (IOrientableBlock) this; return orientable.getOrientable(w, pos); } return null; } protected boolean isValidOrientation(final World w, final BlockPos pos, final EnumFacing forward, final EnumFacing up) { return true; } protected ICustomCollision getCustomCollision(final World w, final BlockPos pos) { if (this instanceof ICustomCollision) { return (ICustomCollision) this; } return null; } protected IProperty[] getAEStates() { return new IProperty[0]; } protected boolean isOpaque() { return this.isOpaque; } protected boolean setOpaque(final boolean isOpaque) { this.isOpaque = isOpaque; return isOpaque; } protected boolean hasSubtypes() { return this.hasSubtypes; } protected void setHasSubtypes(final boolean hasSubtypes) { this.hasSubtypes = hasSubtypes; } protected boolean isFullSize() { return this.isFullSize; } protected boolean setFullSize(final boolean isFullSize) { this.isFullSize = isFullSize; return isFullSize; } protected boolean isInventory() { return this.isInventory; } protected void setInventory(final boolean isInventory) { this.isInventory = isInventory; } }